Augmented reality experiences and sensation seeking
Studies about augmented reality (AR) largely discuss the design of applications and
adoption behaviours of the AR system. Attempts to understand user experiences with AR are …
adoption behaviours of the AR system. Attempts to understand user experiences with AR are …
Performing the Looking-Glass Self: Avatar Appearance and Group Identity in Second Life
RM Martey, M Consalvo - Popular Communication, 2011 - Taylor & Francis
This article explores avatar appearance of 211 individuals in the virtual world Second Life
(SL). Through analysis of observations, online interviews, and a survey, it examines the …
(SL). Through analysis of observations, online interviews, and a survey, it examines the …
The presentation of avatars in second life: Self and interaction in social virtual spaces
S Gottschalk - Symbolic interaction, 2010 - Wiley Online Library
What do interactions in virtual spaces suggest about everyday life in the digital age? How do
interactions in virtual spaces shape everyday life in the digital age? Guided by hypermodern …
interactions in virtual spaces shape everyday life in the digital age? Guided by hypermodern …
The computer-mediated communication (CMC) classroom: A challenge of medium, presence, interaction, identity, and relationship
JC Sherblom - Communication Education, 2010 - Taylor & Francis
There is a “prevalence of computer-mediated communication (CMC) in education,” and a
concern for its negative psychosocial consequences and lack of effectiveness as an …
concern for its negative psychosocial consequences and lack of effectiveness as an …
Peer mentoring–is a virtual form of support a viable alternative?
J Smailes, P Gannon-Leary - Research in Learning Technology, 2011 - journal.alt.ac.uk
Support systems are vital for university entrants and one established means of support is
peer mentoring, which has the potential to improve student engagement and retention. Peer …
peer mentoring, which has the potential to improve student engagement and retention. Peer …
[图书][B] Social computing and virtual communities
P Zaphiris, CS Ang - 2009 - books.google.com
Due to the advancement of the Internet, online communities are gaining increasing
importance in the research community. Presented from a user's perspective, this book …
importance in the research community. Presented from a user's perspective, this book …
Professional avatars: librarians and educators in virtual worlds
LM Mon - Journal of Documentation, 2012 - emerald.com
Purpose–This study aims to examine librarianship and education in virtual world settings,
focusing particularly on how librarians and educators establish professional identity and …
focusing particularly on how librarians and educators establish professional identity and …
Observational practice in virtual worlds: Revisiting and expanding the methodological discussion
M Mawer - International journal of social research methodology, 2016 - Taylor & Francis
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable
mainstream uptake in the last decade. Such environments have grown from hosting niche …
mainstream uptake in the last decade. Such environments have grown from hosting niche …
User acceptance of Second Life: An extended TAM with hedonic consumption behaviours
User acceptance of Second Life: An extended TAM with hedonic consumption behaviours Page 1
Association for Information Systems AIS Electronic Library (AISeL) ECIS 2009 Proceedings …
Association for Information Systems AIS Electronic Library (AISeL) ECIS 2009 Proceedings …
Quality of virtual life
TP Novak - Transformative consumer research for personal and …, 2012 - taylorfrancis.com
Current virtual worlds, such as Second Life, The Sims Online, HiPiHi, and There, are visually
rich, three-dimensional platforms for social and economic interaction that offer their users the …
rich, three-dimensional platforms for social and economic interaction that offer their users the …