Using virtual reality to support acting in motion capture with differently scaled characters

RK Kammerlander, A Pereira… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Motion capture is a well-established technology for capturing actors' movements and
performances within the entertainment industry. Many actors, however, witness the poor …

Head-mounted mixed reality projection display for games production and entertainment

D Kade, K Akşit, H Ürey, O Özcan - Personal and Ubiquitous Computing, 2015 - Springer
This research presents a mixed reality (MR) application that is designed to be usable during
a motion capture shoot and supports actors with their task to perform. Through our …

Makes digital sensemaking sense?—A roadmap for digital humanism in increasingly transhumanist settings

D Brill, C Schnugg, C Stary - New Explorations: Studies in …, 2022 - jps.library.utoronto.ca
Keeping humans in the loop or bringing them back into the loop in dynamically changing
socio-technical or socio-hybrid systems requires the human-centered arrangement of …

[HTML][HTML] Towards stanislavski-based principles for motion capture acting in animation and computer games

D Kade, O Özcan, R Lindell - … and Animation CONFIA 2013, 29-30 …, 2013 - diva-portal.org
Current and future animations crave for realistic motions to create a perception of motions
that are close to a realistic human-like performance. To create such human-like animations …

Head-worn mixed reality projection display application

K Akşit, D Kade, O Özcan, H Ürey - … of the 11th Conference on Advances …, 2014 - dl.acm.org
The main goal of this research is to develop a mixed reality (MR) application to support
motion capture actors. This application allows seeing and exploring a digital environment …

Vactor ontologies: framing acting within a motion capture context

J Kennedy - International Journal of Performance Arts and Digital …, 2022 - Taylor & Francis
While an actor's performance in a stage play may be seen as a continuous and unmediated
form of acting, an actor's performance in a film is constructed through shot framing, editing …

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting

D Kade, R Lindell, H Ürey, O Özcan - … 2017, London, UK, December 14-16 …, 2018 - Springer
Motion capture acting is a challenging task, it requires trained and experienced actors who
can highly rely on their acting and imagination skills to deliver believable performances. This …

Supporting motion capture acting through a mixed reality application

D Kade, R Lindell, H Ürey, O Özcan - Optimizing Human-Computer …, 2018 - igi-global.com
Current and future animations seek for more human-like motions to create believable
animations for computer games, animated movies and commercial spots. A technology …

[PDF][PDF] Towards Stanislavski-based Principles for Motion Capture Acting in Animation and Computer Games

O Özcan, R Lindell - Edição IPCA ISBN: 978-989-97567-6-2 Design …, 2013 - academia.edu
Current and future animations crave for realistic motions to create a perception of motions
that are close to a realistic human-like performance. To create such human-like animations …

[引用][C] Captura de movimento e animação como meio de criação e treinamento em performance

V Berezina-Blackburn - Revista VIS: Revista do Programa de Pós-Graduação …, 2018