The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation
The purpose of this study was to examine the usefulness of 3D multi-user virtual
environments (MUVEs) for freshmen orientation purposes. To do so, a virtual orientation …
environments (MUVEs) for freshmen orientation purposes. To do so, a virtual orientation …
Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines
A Shahu, K Kinzer, F Michahelles - Proceedings of the 22nd International …, 2023 - dl.acm.org
An immersive single-user virtual reality system possesses the potential to induce a paradigm
shift in the realm of professional training, particularly within safety-intensive and complex …
shift in the realm of professional training, particularly within safety-intensive and complex …
The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems
D Jia, A Bhatti, S Nahavandi - Behaviour & Information Technology, 2014 - Taylor & Francis
This study developed and tested a research model which examined the impact of user
perceptions of self-efficacy (SE) and virtual environment (VE) efficacy on the effectiveness of …
perceptions of self-efficacy (SE) and virtual environment (VE) efficacy on the effectiveness of …
Information and memory-based analysis for decoding of the human learning between normal and virtual reality (VR) conditions
In this paper, we investigated the learning ability of students in normal versus virtual reality
(VR) watching of videos by mathematical analysis of electroencephalogram (EEG) signals …
(VR) watching of videos by mathematical analysis of electroencephalogram (EEG) signals …
Application of virtual and augmented reality for training and mentoring of higher education instructors
The purpose of this chapter is to specify various notions of virtual reality (VR) and
augmented reality (AR) including the historical development and illustrate how they are …
augmented reality (AR) including the historical development and illustrate how they are …
Human performance measures for interactive haptic-audio-visual interfaces
D Jia, A Bhatti, S Nahavandi… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
Virtual reality and simulation are becoming increasingly important in modern society and it is
essential to improve our understanding of system usability and efficacy from the users' …
essential to improve our understanding of system usability and efficacy from the users' …
[HTML][HTML] Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders
Y Bhargava, V Baths - JMIR XR and Spatial Computing (JMXR), 2024 - xr.jmir.org
Background Virtual reality (VR)–based goal-oriented games for cognitive assessment are
rapidly emerging and progressively being used in neuropsychological settings. These …
rapidly emerging and progressively being used in neuropsychological settings. These …
Multi-level virtual reality system for marine education and training
L Xiuwen, X Cui, J Yicheng - 2009 First International Workshop …, 2009 - ieeexplore.ieee.org
Full Mission Marine Simulator (FMMS) is a fully immersive Visual Reality (VR) System for
marine education and training and is valuable and effective for fostering the qualified and …
marine education and training and is valuable and effective for fostering the qualified and …
Creating a model of an operator of a simulator complex using commonsense reasoning
K Speshilov, V Khabarov - Procedia Engineering, 2017 - Elsevier
The task of creating a simulator complex is an urgent task in specific professional fields. To
improve training efficiency it seems reasonable to create an intellectual agent able to make …
improve training efficiency it seems reasonable to create an intellectual agent able to make …