The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation

H Tüzün, F Özdinç - Computers & Education, 2016 - Elsevier
The purpose of this study was to examine the usefulness of 3D multi-user virtual
environments (MUVEs) for freshmen orientation purposes. To do so, a virtual orientation …

Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines

A Shahu, K Kinzer, F Michahelles - Proceedings of the 22nd International …, 2023 - dl.acm.org
An immersive single-user virtual reality system possesses the potential to induce a paradigm
shift in the realm of professional training, particularly within safety-intensive and complex …

The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems

D Jia, A Bhatti, S Nahavandi - Behaviour & Information Technology, 2014 - Taylor & Francis
This study developed and tested a research model which examined the impact of user
perceptions of self-efficacy (SE) and virtual environment (VE) efficacy on the effectiveness of …

Information and memory-based analysis for decoding of the human learning between normal and virtual reality (VR) conditions

H Namazi, MH Babini, K Kuca, O Krejcar - Fractals, 2021 - World Scientific
In this paper, we investigated the learning ability of students in normal versus virtual reality
(VR) watching of videos by mathematical analysis of electroencephalogram (EEG) signals …

Application of virtual and augmented reality for training and mentoring of higher education instructors

DH Lim, SJ Han, J Oh, CS Jang - … of research on virtual training and …, 2019 - igi-global.com
The purpose of this chapter is to specify various notions of virtual reality (VR) and
augmented reality (AR) including the historical development and illustrate how they are …

Human performance measures for interactive haptic-audio-visual interfaces

D Jia, A Bhatti, S Nahavandi… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
Virtual reality and simulation are becoming increasingly important in modern society and it is
essential to improve our understanding of system usability and efficacy from the users' …

[HTML][HTML] Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders

Y Bhargava, V Baths - JMIR XR and Spatial Computing (JMXR), 2024 - xr.jmir.org
Background Virtual reality (VR)–based goal-oriented games for cognitive assessment are
rapidly emerging and progressively being used in neuropsychological settings. These …

Multi-level virtual reality system for marine education and training

L Xiuwen, X Cui, J Yicheng - 2009 First International Workshop …, 2009 - ieeexplore.ieee.org
Full Mission Marine Simulator (FMMS) is a fully immersive Visual Reality (VR) System for
marine education and training and is valuable and effective for fostering the qualified and …

Creating a model of an operator of a simulator complex using commonsense reasoning

K Speshilov, V Khabarov - Procedia Engineering, 2017 - Elsevier
The task of creating a simulator complex is an urgent task in specific professional fields. To
improve training efficiency it seems reasonable to create an intellectual agent able to make …

[引用][C] A collaborative, immersive, virtual reality environment for training electricians

EH Tanaka, L de Almeida, GS de Freitas Gouveia… - Journal on Interactive …, 2023