[HTML][HTML] Post-pandemic office work: Perceived challenges and opportunities for a sustainable work environment
M Babapour Chafi, A Hultberg, N Bozic Yams - Sustainability, 2021 - mdpi.com
The widespread adoption of remote and hybrid work due to COVID-19 calls for studies that
explore the ramifications of these scenarios for office workers from an occupational health …
explore the ramifications of these scenarios for office workers from an occupational health …
Tensions in human-centred design
M Steen - CoDesign, 2011 - Taylor & Francis
In human-centred design (HCD), researchers and designers attempt to cooperate with and
learn from potential users of the products or services which they are developing. Their goal …
learn from potential users of the products or services which they are developing. Their goal …
[图书][B] Sustainable customer experience design: Co-creating experiences in events, tourism and hospitality
B Smit, F Melissen - 2018 - taylorfrancis.com
Experiences are an important part of our lives and increasingly represent a crucial topic to
address for businesses and professionals. This book focuses on designing, staging and …
address for businesses and professionals. This book focuses on designing, staging and …
Emotional design for hotel stay experiences: Research on guest emotions and design opportunities
KP Lo - 2010 - theses.lib.polyu.edu.hk
Situated in the context of experience design and emotion-oriented design, this qualitative
design research uses photo elicitation and in-depth interviews as the key methods in …
design research uses photo elicitation and in-depth interviews as the key methods in …
[PDF][PDF] Experiential Ways of Mapping: Revisiting the Desktop Walkthrough
V Auricchio, A De Rosa… - Design International …, 2022 - library.oapen.org
Abstract Design has formed as a professional field, over time, in relation to social, political,
cultural, and industrial transformations. In this process, the ways that designing itself is …
cultural, and industrial transformations. In this process, the ways that designing itself is …
Co-design of a walking activity intervention for stroke survivors
H Wittink, C Van Gessel, J Outermans… - Frontiers in …, 2024 - frontiersin.org
Introduction Stroke survivors may not maintain gains made in gait performance after task-
oriented circuit training. Behavior change interventions may enhance the long-term adoption …
oriented circuit training. Behavior change interventions may enhance the long-term adoption …
It's not a property! exploring the sociomateriality of software usability
K Riemer, N Vehring - 2010 - aisel.aisnet.org
Usability is typically conceived of as a property of a software artifact (“a software product has
good/bad usability”) and tested in user experiments. In this conceptual paper we challenge …
good/bad usability”) and tested in user experiments. In this conceptual paper we challenge …
[PDF][PDF] The leisure time canvas: eliciting empathy for older adults through activities and hobbies
M den Haan-Wintermans, R Brankaert… - Academy for Design …, 2019 - research.tue.nl
Understanding your user's daily life and interests is essential in providing insights that can
be leveraged to define new design opportunities. However, when designing for older adults …
be leveraged to define new design opportunities. However, when designing for older adults …
Priming and Mining the Civil Engineering Mindset: How Personal Values and Perfectionism Shape Societal Engagement and Consideration in Design
N Alkakoun - 2023 - cronfa.swan.ac.uk
There are many ongoing calls for the integration of public welfare needs and concerns into
engineering curricula and practice; for example, promoting social consciousness, human …
engineering curricula and practice; for example, promoting social consciousness, human …
[PDF][PDF] PLAYTHING WITH INTENT
AC Södergren - academia.edu
I have six brains inside my head that I think with. One brain at a time... I don't use my 1-year-
old brain that much. Mostly for saving nightmares. The 2-year-old brain is for boring things …
old brain that much. Mostly for saving nightmares. The 2-year-old brain is for boring things …