[图书][B] Stepping into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
[图书][B] Geometric level set methods in imaging, vision, and graphics
S Osher, N Paragios - 2007 - books.google.com
Introduction Imageprocessing, computervisionandcomputergraphicsareno…-search areas.
Pattern recognition and arti? cial intelligence were the origins of the explorationofthespace …
Pattern recognition and arti? cial intelligence were the origins of the explorationofthespace …
Real-time subspace integration for St. Venant-Kirchhoff deformable models
J Barbič, DL James - ACM transactions on graphics (TOG), 2005 - dl.acm.org
In this paper, we present an approach for fast subspace integration of reduced-coordinate
nonlinear deformable models that is suitable for interactive applications in computer …
nonlinear deformable models that is suitable for interactive applications in computer …
Composable controllers for physics-based character animation
P Faloutsos, M Van de Panne… - Proceedings of the 28th …, 2001 - dl.acm.org
An ambitious goal in the area of physics-based computer animation is the creation of virtual
actors that autonomously synthesize realistic human motions and possess a broad …
actors that autonomously synthesize realistic human motions and possess a broad …
Dynamic simulation of soft multimaterial 3d-printed objects
J Hiller, H Lipson - Soft robotics, 2014 - liebertpub.com
This article describes a 2D and 3D simulation engine that quantitatively models the statics,
dynamics, and nonlinear deformation of heterogeneous soft bodies in a computationally …
dynamics, and nonlinear deformation of heterogeneous soft bodies in a computationally …
A virtual node algorithm for changing mesh topology during simulation
We propose a virtual node algorithm that allows material to separate along arbitrary
(possibly branched) piecewise linear paths through a mesh. The material within an element …
(possibly branched) piecewise linear paths through a mesh. The material within an element …
Interactive skeleton-driven dynamic deformations
S Capell, S Green, B Curless, T Duchamp… - ACM transactions on …, 2002 - dl.acm.org
This paper presents a framework for the skeleton-driven animation of elastically deformable
characters. A character is embedded in a coarse volumetric control lattice, which provides …
characters. A character is embedded in a coarse volumetric control lattice, which provides …
The cartoon animation filter
We present the" Cartoon Animation Filter", a simple filter that takes an arbitrary input motion
signal and modulates it in such a way that the output motion is more" alive" or" animated" …
signal and modulates it in such a way that the output motion is more" alive" or" animated" …
Approximate simulation of elastic membranes by triangulated spring meshes
AV Gelder - Journal of graphics tools, 1998 - Taylor & Francis
Spring meshes have been used to model elastic material in computer graphics, with skin,
textiles, and soft tissue being typical applications. A spring mesh is a system of vertices and …
textiles, and soft tissue being typical applications. A spring mesh is a system of vertices and …
Shape registration in implicit spaces using information theory and free form deformations
X Huang, N Paragios… - IEEE transactions on …, 2006 - ieeexplore.ieee.org
We present a novel, variational and statistical approach for shape registration. Shapes of
interest are implicitly embedded in a higher-dimensional space of distance transforms. In …
interest are implicitly embedded in a higher-dimensional space of distance transforms. In …