User-Avatar discrepancy scale: a comparative measurement of self and avatar views

T Brown, L Blinka, K Dadswell, R Kowert… - Behaviour & …, 2024 - Taylor & Francis
An avatar is one's figure of representation within the virtual world. The user-avatar bond is
suggested to carry information about who/how the person is in their real life. Discrepancies …

Gender Moderates the Relationship Between Avatar Customization and Enjoyment in Popular Video Games

MM Devlin, ME Ellithorpe, E Oittinen - … , Behavior, and Social …, 2024 - liebertpub.com
Using online survey methods (n= 153), this study investigates whether exposure to different
levels of customization in games will increase the experiences of enjoyment, both directly …

Virtual Journeys in Rehabilitation: Enhancing User Motivation through Virtual Reality

R Cuthbert - 2024 - eprints.qut.edu.au
" Virtual Journeys in Rehabilitation: Enhancing User Motivation Through Virtual Reality"
focuses on enhancing motivation in burn survivors through a virtual reality application …

Influence of AI-generated avatars on consumer trust in the brand

J Nalivaikė, G Miliukaitė - 2024 - etalpykla.vilniustech.lt
Artificial intelligence is emerging in almost every aspect of consumer life, making AI-
powered content generation a significant brand marketing tool. Avatars are one of the AI …

Development of VR Environments for Studying Social Anxiety in Youth

D Veen - 2024 - studenttheses.uu.nl
Social Anxiety Disorder (SAD) is a mental disorder rapidly growing in prevalence. At the time
of writing this paper, slightly more than 1 in 20 people is afflicted with SAD. SADs most often …

[引用][C] Digital Narratives: Design for Motivational Impact in Sign Language Learning

RJ Fleming - 2024 - bridges.monash.edu
This thesis explores the use of an interactive digital narrative to help motivate hearing
people to learn Auslan (Australian sign language). It also provides guidelines for how such …