A narrative review of the current state of extended reality technology and how it can be utilised in sport
Extended reality is an umbrella term used to describe three computer-generated
technologies including virtual reality, augmented reality and mixed reality. Extended reality …
technologies including virtual reality, augmented reality and mixed reality. Extended reality …
Viability of virtual reality exposure therapy as a treatment alternative
J Bush - Computers in Human Behavior, 2008 - Elsevier
Virtual reality (VR) has garnered the interest of many scientific communities over the last
decade. One promising track of research lies in VR exposure therapy (VRET), where …
decade. One promising track of research lies in VR exposure therapy (VRET), where …
An experiment on public speaking anxiety in response to three different types of virtual audience
This paper describes an experiment to assess the anxiety responses of people giving 5 min.
presentations to virtual audiences consisting of eight male avatars. There were three …
presentations to virtual audiences consisting of eight male avatars. There were three …
The role of presence in the experience of electronic games
R Tamborini, P Skalski - Playing video games, 2012 - api.taylorfrancis.com
In the 1982 movie Tron, a computer-game designer named Kevin Flynn (Jeff Bridges) is
literally zapped into the electronic game world he created. In this environment, he gets to …
literally zapped into the electronic game world he created. In this environment, he gets to …
Public speaking in virtual reality: Facing an audience of avatars
What happens when someone talks in public to an audience they know to be entirely
computer generated-to an audience of avatars? If the virtual audience seems attentive, well …
computer generated-to an audience of avatars? If the virtual audience seems attentive, well …
[图书][B] Playing video games: Motives, responses, and consequences
P Vorderer, J Bryant - 2012 - api.taylorfrancis.com
From security training simulations to war games to role-playing games, to sports games to
gambling, playing video games has become a social phenomena, and the increasing …
gambling, playing video games has become a social phenomena, and the increasing …
Galea: A physiological sensing system for behavioral research in Virtual Environments
G Bernal, N Hidalgo, C Russomanno… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
The pairing of Virtual Reality technology with Physiological Sensing has gained much
interest in clinical settings and beyond: from developing novel methods for diagnosis of …
interest in clinical settings and beyond: from developing novel methods for diagnosis of …
Multisensory presence in virtual reality: possibilities & limitations
A Gallace, MK Ngo, J Sulaitis… - Multiple sensorial media …, 2012 - igi-global.com
Perception in the real world is inherently multisensory, often involving visual, auditory,
tactile, olfactory, gustatory, and, on occasion, nociceptive (ie, painful) stimulation. In fact, the …
tactile, olfactory, gustatory, and, on occasion, nociceptive (ie, painful) stimulation. In fact, the …
Empirical analysis of consumer reaction to the virtual reality shopping mall
The Internet shopping mall has received wide attention from researchers and practitioners
due to the fact that it is one of the most killing applications customers can find on the Internet …
due to the fact that it is one of the most killing applications customers can find on the Internet …
An experiment on fear of public speaking in virtual reality
Can virtual reality exposure therapy be used to treat people with social phobia? To answer
this question it is vital to know if people will respond to virtual humans (avatars) in a virtual …
this question it is vital to know if people will respond to virtual humans (avatars) in a virtual …