Undergraduate game-based student response systems (SRSs): A systematic review
N Squire - Technology, Knowledge and Learning, 2023 - Springer
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in
higher education to gamify the learning experience. Research studies using DGBL as a …
higher education to gamify the learning experience. Research studies using DGBL as a …
[PDF][PDF] Systematic review: Students' perceptions of the use of gamification
A Devendren, NM Nasri - International Journal of Academic …, 2022 - kwpublications.com
In the current era of globalization, the use of gamification is an important element in learning.
Generation Z students are exposed to the use of digital technology-based learning that …
Generation Z students are exposed to the use of digital technology-based learning that …
Beyond the avatar: Using video cameras to achieve effective collaboration in an online second language classroom
V Pavlov, N Smirnova… - Journal of University …, 2021 - open-publishing.org
In language learning, students learn through interaction with the teacher, the other students,
and with the study material, to build language skills. What happens to interaction …
and with the study material, to build language skills. What happens to interaction …
University Students' Perceptions toward the Use of an Online Student Response System in Game-Based Learning Experiences with Mobile Technology.
VH Perera, C Hervás-Gómez - European Journal of Educational Research, 2021 - ERIC
The progressive integration of mobile technology in the classroom is generating new
scenarios to innovate teaching methods. The aim of this study was to analyse the …
scenarios to innovate teaching methods. The aim of this study was to analyse the …
Psychological and Pedagogical Problems of Computer-aided Teaching of Natural Sciences
S Medetbayeva, N Akhmetov - International Journal of Emerging …, 2021 - learntechlib.org
Abstract Information has become a global inexhaustible resource for mankind, which has
entered a new era in the development of civilisation. Today it is important to improve the …
entered a new era in the development of civilisation. Today it is important to improve the …
Development of Teamwork Skills Using ICTs in Undergraduate Students of Food Industry Engineering Degree.
A Isabel Andrés, MJ Petrón… - International …, 2023 - search.ebscohost.com
The development of soft skills is considered vitally important for the professionals in the
Food Industry Engineering field. Employers in the food industry seek graduates who are …
Food Industry Engineering field. Employers in the food industry seek graduates who are …
[HTML][HTML] The use of gamification in improving student engagement when learning the standard marine communication phrases (SMCP)
SRHM Rosedi - KMI International Journal of Maritime Affairs and …, 2024 - kmij.org
This paper highlights the use of gamification with the aim of improving student engagement
when they learn the Standard Marine Communication Phrases (SMCP). So far, records have …
when they learn the Standard Marine Communication Phrases (SMCP). So far, records have …
Students' Perception of Real-Time Quiz Kahoot! As a Review Tool in Higher Education: A Case of Study.
MJ Poblaciones, T García-White… - International Journal of …, 2021 - search.ebscohost.com
The use of gamification has spread in recent years, proving to be an effective tool with which
to increase student motivation and create constructivist learning environments. To clarify …
to increase student motivation and create constructivist learning environments. To clarify …
The influence of gamification in education: Possibilities, regulation and concerns
A Azevedo, A Guerra, P Azevedo - International Conference in …, 2021 - Springer
In an increasingly digitalized society, it is more common to use new technologies in different
dimensions of people's daily lives. Education is part of the set of fields where there is a need …
dimensions of people's daily lives. Education is part of the set of fields where there is a need …
Comparative Study of Game-Based Epedagogies in an Online Undergraduate Course.
N Squire - Journal of Educators Online, 2023 - ERIC
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the
learning experience in any course and learning environment. To make learning more active …
learning experience in any course and learning environment. To make learning more active …