Gaming as extramural English L2 learning and L2 proficiency among young learners

LK Sylvén, P Sundqvist - ReCALL, 2012 - cambridge.org
Today, playing digital games is an important part of many young people's everyday lives.
Claims have been made that certain games, in particular massively multiplayer online role …

When the game is not enough: Motivations and practices among computer game modding culture

O Sotamaa - Games and Culture, 2010 - journals.sagepub.com
The actual meanings computer game modders attach to their actions and practices remain
heavily underresearched. This article takes a look at the attitudes and everyday practices of …

[图书][B] Playing war: Military video games after 9/11

MT Payne - 2016 - library.oapen.org
Explores the culture that made military shooter video games popular, and key in
understanding the War on Terror No video game genre has been more popular or more …

[HTML][HTML] Video games as public history: Archives, empathy and affinity

A Hartman, R Tulloch, H Young - Game Studies, 2021 - gamestudies.org
Videogames are a common way that members of the general public engage with historical
material. This article argues that historical videogames can and should be considered as a …

Exploring the forced closure of a brand community that is also a participatory culture

J Burgess, C Jones - European Journal of Marketing, 2020 - emerald.com
Exploring the forced closure of a brand community that is also a participatory culture | Emerald
Insight Books and journals Case studies Expert Briefings Open Access Publish with us …

Love your idol in a 'cleaned'way: Fans, fundraising platform, and fandom governance in China

C Liao, P Fu - Media International Australia, 2022 - journals.sagepub.com
In 2021, a top-down rectification movement called 'Clean Up'impinged on Chinese idol
fandom culture. This movement triggered discussions about the transforming governance …

Gamers telling stories: Understanding narrative practices in an online community

AM Albrechtslund - Convergence, 2010 - journals.sagepub.com
In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur,
for grasping how and why members of online communities construct narratives in their …

A 36-24-36 cerebrum: Productivity, gender, and video game advertising

S Chess - Critical Studies in Media Communication, 2011 - Taylor & Francis
Recently, video games have been advertised to broader audiences including women. If
advertising can be seen as a cultural barometer, examining these changing advertising …

The discourse of online live streaming on twitch: communication between conversation and commentary

D Recktenwald - 2018 - theses.lib.polyu.edu.hk
Live streaming on Twitch is a new form of online broadcasting of video games. Aside from
the visual game, it features computer-mediated communication between a speaking …

[PDF][PDF] Fansubbing del español al chino: organización, roles y normas en la escritura colaborativa

LT Zhang, D Cassany - BiD, 2016 - academia.edu
Metodología: análisis cualitativo de contenido y análisis del discurso sobre un corpus
compuesto mediante técnicas de la netnografía, que incluyen entrevistas …