Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

[HTML][HTML] Human-in-the-loop in artificial intelligence in education: A review and entity-relationship (ER) analysis

B Memarian, T Doleck - Computers in Human Behavior: Artificial Humans, 2024 - Elsevier
Background Human-in-the-loop research predominantly examines the interaction types and
effects. A more structural and pragmatic exploration of humans and Artificial Intelligence or …

A Systematic Literature Review of User Evaluation in Immersive Analytics

J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR

R Gomi, K Takashima, Y Onishi, K Fujita… - Proceedings of the ACM …, 2023 - dl.acm.org
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …

Exploring collaboration for data analysis in augmented reality for multiple devices

J Friedl-Knirsch, C Stach… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Collaboration is a key aspect of Cross-Virtuality Analytics. When collaborating in Augmented
Reality, there are different types of display technologies available. In this work we elaborate …

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Q Zhu, Z Wang, W Zeng, W Tong, W Lin… - Proceedings of the CHI …, 2024 - dl.acm.org
Situated visualization blends data into the real world to fulfill individuals' contextual
information needs. However, interacting with situated visualization in public environments …

GlassBoARd: A Gaze-Enabled AR Interface for Collaborative Work

K Bektaş, A Pandjaitan, J Strecker… - Extended Abstracts of the …, 2024 - dl.acm.org
Recent research on remote collaboration focuses on improving the sense of co-presence
and mutual understanding among the collaborators, whereas there is limited research on …

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

L Joos, U Durdu, J Wieland, H Reiterer… - Proceedings of the …, 2024 - dl.acm.org
The visual analysis of networks is crucial for domain experts to understand their structure,
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …

Demonstrating clear sight: Transparent interaction panels for augmented reality

W Büschel, K Krug, K Klamka, R Dachselt - Extended Abstracts of the …, 2023 - dl.acm.org
In this work, we demonstrate our concepts for transparent interaction panels in augmented-
reality environments. Mobile devices can support interaction with head-mounted displays by …

Discussing Facets of Hybrid User Interfaces for the Medical Domain

K Krug, R Langner, K Klamka - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Hybrid user interfaces are commonly discussed in the context of integrating conventional
displays into Mixed Reality environments, as well as multi-modality and cross-device …