Design patterns for situated visualization in augmented reality
B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …
community, fueled by advancements in augmented reality (AR) technology and immersive …
[HTML][HTML] Human-in-the-loop in artificial intelligence in education: A review and entity-relationship (ER) analysis
B Memarian, T Doleck - Computers in Human Behavior: Artificial Humans, 2024 - Elsevier
Background Human-in-the-loop research predominantly examines the interaction types and
effects. A more structural and pragmatic exploration of humans and Artificial Intelligence or …
effects. A more structural and pragmatic exploration of humans and Artificial Intelligence or …
A Systematic Literature Review of User Evaluation in Immersive Analytics
J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …
validating novel approaches in the domain of Immersive Analytics. Since this research …
UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …
activities, users frequently require planar input methods, such as typing or handwriting, to …
Exploring collaboration for data analysis in augmented reality for multiple devices
J Friedl-Knirsch, C Stach… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Collaboration is a key aspect of Cross-Virtuality Analytics. When collaborating in Augmented
Reality, there are different types of display technologies available. In this work we elaborate …
Reality, there are different types of display technologies available. In this work we elaborate …
Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments
Situated visualization blends data into the real world to fulfill individuals' contextual
information needs. However, interacting with situated visualization in public environments …
information needs. However, interacting with situated visualization in public environments …
GlassBoARd: A Gaze-Enabled AR Interface for Collaborative Work
K Bektaş, A Pandjaitan, J Strecker… - Extended Abstracts of the …, 2024 - dl.acm.org
Recent research on remote collaboration focuses on improving the sense of co-presence
and mutual understanding among the collaborators, whereas there is limited research on …
and mutual understanding among the collaborators, whereas there is limited research on …
Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality
The visual analysis of networks is crucial for domain experts to understand their structure,
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …
Demonstrating clear sight: Transparent interaction panels for augmented reality
In this work, we demonstrate our concepts for transparent interaction panels in augmented-
reality environments. Mobile devices can support interaction with head-mounted displays by …
reality environments. Mobile devices can support interaction with head-mounted displays by …
Discussing Facets of Hybrid User Interfaces for the Medical Domain
Hybrid user interfaces are commonly discussed in the context of integrating conventional
displays into Mixed Reality environments, as well as multi-modality and cross-device …
displays into Mixed Reality environments, as well as multi-modality and cross-device …