“can i touch this?”: Survey of virtual reality interactions via haptic solutions: Revue de littérature des interactions en réalité virtuelle par le biais de solutions haptiques

E Bouzbib, G Bailly, S Haliyo, P Frey - … of the 32nd Conference on l' …, 2021 - dl.acm.org
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Haptic fidelity framework: Defining the factors of realistic haptic feedback for virtual reality

T Muender, M Bonfert, AV Reinschluessel… - Proceedings of the …, 2022 - dl.acm.org
Providing haptic feedback in virtual reality to make the experience more realistic has
become a strong focus of research in recent years. The resulting haptic feedback systems …

Do you feel like passing through walls?: Effect of self-avatar appearance on facilitating realistic behavior in virtual environments

N Ogawa, T Narumi, H Kuzuoka, M Hirose - Proceedings of the 2020 …, 2020 - dl.acm.org
Preventing users from walking through virtual boundaries (eg, walls) is an important issue to
be addressed in room-scale virtual environments (VEs), considering the safety and design …

An integrated framework for understanding multimodal embodied experiences in interactive virtual reality

F Robert, HY Wu, L Sassatelli, S Ramanoel… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments
where users can freely move and interact, with deep physical and emotional states …

Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies

WJ Tseng, PD Kontrazis, E Lecolinet… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Virtual Reality (VR) technologies become ubiquitous, allowing people to employ immersive
experiences in their homes. Since VR participants are visually disconnected from their real …

HandyNotes: using the hands to create semantic representations of contextually aware real-world objects

C Quere, A Menin, R Julien, HY Wu… - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
This paper uses Mixed Reality (MR) technologies to provide a seamless integration of digital
information in physical environments through human-made annotations. Creating digital …

Effects of task type and wall appearance on collision behavior in virtual environments

S Cmentowski, J Krüger - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
Driven by the games community, virtual reality setups have lately evolved into affordable
and consumer-ready mobile headsets. However, despite these promising improvements, it …

Vr re-embodiment in the neurorobotics platform

S Weber, G Klinker - 2019 - dl.gi.de
We present the re-embodiment of human users inside the Neurorobotics Platform [8] as a
work-in-progress. The Neurorobotics Platform (NRP) is built to design and perform robot …