“can i touch this?”: Survey of virtual reality interactions via haptic solutions: Revue de littérature des interactions en réalité virtuelle par le biais de solutions haptiques
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Haptic fidelity framework: Defining the factors of realistic haptic feedback for virtual reality
Providing haptic feedback in virtual reality to make the experience more realistic has
become a strong focus of research in recent years. The resulting haptic feedback systems …
become a strong focus of research in recent years. The resulting haptic feedback systems …
Do you feel like passing through walls?: Effect of self-avatar appearance on facilitating realistic behavior in virtual environments
Preventing users from walking through virtual boundaries (eg, walls) is an important issue to
be addressed in room-scale virtual environments (VEs), considering the safety and design …
be addressed in room-scale virtual environments (VEs), considering the safety and design …
An integrated framework for understanding multimodal embodied experiences in interactive virtual reality
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments
where users can freely move and interact, with deep physical and emotional states …
where users can freely move and interact, with deep physical and emotional states …
Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies
WJ Tseng, PD Kontrazis, E Lecolinet… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Virtual Reality (VR) technologies become ubiquitous, allowing people to employ immersive
experiences in their homes. Since VR participants are visually disconnected from their real …
experiences in their homes. Since VR participants are visually disconnected from their real …
HandyNotes: using the hands to create semantic representations of contextually aware real-world objects
This paper uses Mixed Reality (MR) technologies to provide a seamless integration of digital
information in physical environments through human-made annotations. Creating digital …
information in physical environments through human-made annotations. Creating digital …
Effects of task type and wall appearance on collision behavior in virtual environments
S Cmentowski, J Krüger - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
Driven by the games community, virtual reality setups have lately evolved into affordable
and consumer-ready mobile headsets. However, despite these promising improvements, it …
and consumer-ready mobile headsets. However, despite these promising improvements, it …