Hardcore Gamer Profiling: Results from an unsupervised learning approach to playing behavior on the Steam platform
F Baumann, D Emmert, H Baumgartl… - Procedia Computer …, 2018 - Elsevier
Based on a very large dataset of over 100 million Steam platform users we present the first
comprehensive analysis of hardcore gamer profiles by over 700,000 hardcore players …
comprehensive analysis of hardcore gamer profiles by over 700,000 hardcore players …
Design challenges and guidelines for social interaction using mobile telepresence robots
In this chapter, we address issues related to using mobile telepresence robotics for social
interaction between people in different locations. We examine this problem space from three …
interaction between people in different locations. We examine this problem space from three …
[图书][B] Between play and design: The emergence of hybrid-identity in single-player videogames
K Boudreau - 2012 - search.proquest.com
Université de Montréal - Thèse numérique Page 1 Université de Montréal Between Play and
Design : The Emergence of Hybrid-Identity in Single-Player Videogames par Kelly Boudreau …
Design : The Emergence of Hybrid-Identity in Single-Player Videogames par Kelly Boudreau …
CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping
J Chen, Y Wang, Y Luximon - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Natural motion mapping enhances the gaming experience by reducing the cognitive burden
and increasing immersion. However, many players still use the keyboard and mouse in …
and increasing immersion. However, many players still use the keyboard and mouse in …
Extending a ugv teleoperation flc interface with wireless network connectivity information
S Caccamo, R Parasuraman, F Båberg… - 2015 IEEE/RSJ …, 2015 - ieeexplore.ieee.org
Teleoperated Unmanned Ground Vehicles (UGVs) are expected to play an important role in
future search and rescue operations. In such tasks, two factors are crucial for a successful …
future search and rescue operations. In such tasks, two factors are crucial for a successful …
Design and implementation of a new teleoperation control mode for differential drive UGVs
P Ögren, P Svenmarck, P Lif, M Norberg… - Autonomous …, 2014 - Springer
In this paper, we propose and implement a new control mode for teleoperated unmanned
ground vehicles (UGVs), that exploits the similarities between computer games and …
ground vehicles (UGVs), that exploits the similarities between computer games and …
Game Design Lineages: Minecraft's Inventory
C Bateman, J Zagal - Transactions of the Digital Games Research …, 2018 - todigra.org
Game design is conditioned by the practice, both formal and inormal, of drawing from
previous designs as a source of knowledge and inspiration. Innovation in game design is …
previous designs as a source of knowledge and inspiration. Innovation in game design is …
The shared view paradigm in asymmetric virtual reality setups
Abstract Asymmetric Virtual Reality (VR) applications are a substantial subclass of multi-user
VR that offers not all participants the same interaction possibilities with the virtual scene …
VR that offers not all participants the same interaction possibilities with the virtual scene …
Studying a head tracking technique for first-person-shooter games in a home setting
This paper examines webcam-enabled head tracking for games in a home setting. A new
head interaction technique was developed based upon prior laboratory-based research …
head interaction technique was developed based upon prior laboratory-based research …
The Use of an Educational Digital Game in Higher Education: Design and Application to Increase the Motivation in Calculus Learning
Grabbing students' attention is becoming more challenging in the digital age, distance
education, and increasing low literacy. This complex educational phenomenon needs to be …
education, and increasing low literacy. This complex educational phenomenon needs to be …