Hardcore Gamer Profiling: Results from an unsupervised learning approach to playing behavior on the Steam platform

F Baumann, D Emmert, H Baumgartl… - Procedia Computer …, 2018 - Elsevier
Based on a very large dataset of over 100 million Steam platform users we present the first
comprehensive analysis of hardcore gamer profiles by over 700,000 hardcore players …

Design challenges and guidelines for social interaction using mobile telepresence robots

KM Tsui, HA Yanco - Reviews of Human Factors and …, 2013 - journals.sagepub.com
In this chapter, we address issues related to using mobile telepresence robotics for social
interaction between people in different locations. We examine this problem space from three …

[图书][B] Between play and design: The emergence of hybrid-identity in single-player videogames

K Boudreau - 2012 - search.proquest.com
Université de Montréal - Thèse numérique Page 1 Université de Montréal Between Play and
Design : The Emergence of Hybrid-Identity in Single-Player Videogames par Kelly Boudreau …

CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping

J Chen, Y Wang, Y Luximon - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Natural motion mapping enhances the gaming experience by reducing the cognitive burden
and increasing immersion. However, many players still use the keyboard and mouse in …

Extending a ugv teleoperation flc interface with wireless network connectivity information

S Caccamo, R Parasuraman, F Båberg… - 2015 IEEE/RSJ …, 2015 - ieeexplore.ieee.org
Teleoperated Unmanned Ground Vehicles (UGVs) are expected to play an important role in
future search and rescue operations. In such tasks, two factors are crucial for a successful …

Design and implementation of a new teleoperation control mode for differential drive UGVs

P Ögren, P Svenmarck, P Lif, M Norberg… - Autonomous …, 2014 - Springer
In this paper, we propose and implement a new control mode for teleoperated unmanned
ground vehicles (UGVs), that exploits the similarities between computer games and …

Game Design Lineages: Minecraft's Inventory

C Bateman, J Zagal - Transactions of the Digital Games Research …, 2018 - todigra.org
Game design is conditioned by the practice, both formal and inormal, of drawing from
previous designs as a source of knowledge and inspiration. Innovation in game design is …

The shared view paradigm in asymmetric virtual reality setups

R Horst, F Klonowski, L Rau, R Dörner - i-com, 2020 - degruyter.com
Abstract Asymmetric Virtual Reality (VR) applications are a substantial subclass of multi-user
VR that offers not all participants the same interaction possibilities with the virtual scene …

Studying a head tracking technique for first-person-shooter games in a home setting

T Sko, H Gardner, M Martin - … Interaction–INTERACT 2013: 14th IFIP TC …, 2013 - Springer
This paper examines webcam-enabled head tracking for games in a home setting. A new
head interaction technique was developed based upon prior laboratory-based research …

The Use of an Educational Digital Game in Higher Education: Design and Application to Increase the Motivation in Calculus Learning

VL Cezar, VR Botelho, PV Garcia… - Handbook of Research …, 2022 - igi-global.com
Grabbing students' attention is becoming more challenging in the digital age, distance
education, and increasing low literacy. This complex educational phenomenon needs to be …