Standardization of protocol design for user training in EEG-based brain–computer interface
J Mladenović - Journal of Neural Engineering, 2021 - iopscience.iop.org
Brain–computer interfaces (BCIs) are systems that enable a person to interact with a
machine using only neural activity. Such interaction can be non-intuitive for the user hence …
machine using only neural activity. Such interaction can be non-intuitive for the user hence …
Sensory vr: Smelling, touching, and eating virtual reality
We present two proof of concept sensory experiences designed for virtual reality (VR). Our
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …
experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non …
Phone vs. tangible in museums: A comparative study
D Petrelli, S O'Brien - 2018 - shura.shu.ac.uk
Despite years of HCI research on digital technology in museums, it is still unclear how
different interactions impact on visitors'. A comparative evaluation of smart replicas, phone …
different interactions impact on visitors'. A comparative evaluation of smart replicas, phone …
Towards a material landscape of tuis, through the lens of the tei proceedings 2008-2019
S Hayes, T Hogan - … of the Fourteenth International Conference on …, 2020 - dl.acm.org
Materials play an influential role in determining the way people interact with and experience
objects. This impact is particularly important to TUI designers, as the artefacts they design …
objects. This impact is particularly important to TUI designers, as the artefacts they design …
Beyond hybrids: Metaphors and margins in design
L Devendorf, DK Rosner - Proceedings of the 2017 Conference on …, 2017 - dl.acm.org
This paper offers a critical reflection on the term" hybrid"? a term describing the merging of
distinct and often contradictory entities. We trace how the term has been taken up in HCI's …
distinct and often contradictory entities. We trace how the term has been taken up in HCI's …
Evaluating soft organ-shaped tangibles for medical virtual reality
T Muender, AV Reinschluessel, D Salzmann… - CHI conference on …, 2022 - dl.acm.org
Connecting digital information with the physical is one of the essential ideas of tangible user
interfaces. The design of the physical representation is important especially for specialised …
interfaces. The design of the physical representation is important especially for specialised …
Visual methods for the design of shape-changing interfaces
Shape-changing interfaces use physical change in shape as input and/or output. As the field
matures, it will move from technology-driven design toward more formal processes …
matures, it will move from technology-driven design toward more formal processes …
Letters to José: A Design Case for Building Tangible Interactive Narratives
D Echeverri, H Wei - … : 13th International Conference on Interactive Digital …, 2020 - Springer
The field of interactive digital storytelling has been largely focused on screen-based,
algorithm-driven narrative systems. While a considerable number of tools, models and …
algorithm-driven narrative systems. While a considerable number of tools, models and …
Exploring digital means to engage visitors with Roman culture: virtual reality vs. tangible interaction
D Petrelli, AJ Roberts - ACM Journal on Computing and Cultural …, 2023 - dl.acm.org
To effectively communicate the archaeological remains of the distant past is a challenge:
Little may be left to see, and the culture may be very different to comprehend. This article …
Little may be left to see, and the culture may be very different to comprehend. This article …
Designing physical artifacts for tangible narratives: lessons learned from letters to José
D Echeverri, H Wei - … of the Fifteenth International Conference on …, 2021 - dl.acm.org
Digital tangible interfaces have been used to present or embed interactive stories for
decades. While many researchers explored different ways of creating engaging interactive …
decades. While many researchers explored different ways of creating engaging interactive …