The influence of serious games in the promotion of healthy diet and physical activity health: a systematic review

S Lamas, S Rebelo, S da Costa, H Sousa, N Zagalo… - Nutrients, 2023 - mdpi.com
(1) Background: serious games seem to show promising strategies to promote treatment
compliance and motivate behavior changes, and some studies have proven to contribute to …

[HTML][HTML] The content, quality, and behavior change techniques in nutrition-themed mobile apps for children in Canada: app review and evaluation study

JM Brown, B Franco-Arellano, H Froome… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background: Children increasingly use mobile apps. Strategies to increase child
engagement with apps include the use of gamification and images that incite fun and …

The effectiveness of the foodbot factory mobile serious game on increasing nutrition knowledge in children

HM Froome, C Townson, S Rhodes, B Franco-Arellano… - Nutrients, 2020 - mdpi.com
The interactive and engaging nature of serious games (ie, video games designed for
educational purposes) enables deeper learning and facilitates behavior change; however …

Nutrition education strategies to promote vegetable consumption in preschool children: the Veggies4myHeart project

C Braga-Pontes, S Simões-Dias, M Lages… - Public Health …, 2022 - cambridge.org
Objective: To test the efficacy of three nutrition education strategies on the intake of different
vegetables in preschool children. Design: This is an experimental study conducted in four …

[HTML][HTML] Nutritional education and promotion of healthy eating behaviors among Mexican children through video games: design and pilot test of FoodRateMaster

IE Espinosa-Curiel, EE Pozas-Bogarin… - JMIR Serious …, 2020 - games.jmir.org
Background: Childhood obesity has risen dramatically in recent decades, reaching epidemic
levels. Children need guidance on and support for maintaining a healthy diet and physical …

'the game of the sea': An interdisciplinary educational board game on the marine environment and ocean awareness for primary and secondary students

E Arboleya-García, L Miralles - Education Sciences, 2022 - mdpi.com
Games are a proven tool for learning at all ages and in many contexts. They increase the
attractiveness of learning processes through arousing interest and enhancing motivation …

Teaching disaster evacuation management education to nursing students using virtual reality mobile game-based learning

H Hu, X Lai, H Li, J Nyland - CIN: Computers, Informatics, Nursing, 2022 - journals.lww.com
The purpose of this study was to explore the effectiveness of a virtual reality mobile game-
based application for teaching disaster evacuation management education to nursing …

[HTML][HTML] HelperFriend, a serious game for promoting healthy lifestyle behaviors in children: design and pilot study

IE Espinosa-Curiel, EE Pozas-Bogarin… - JMIR Serious …, 2022 - games.jmir.org
Background The use of health games is a promising strategy for educating and promoting
healthy lifestyle behaviors among children. Objective We aimed to describe the design and …

[HTML][HTML] Serious game for change in behavioral intention toward lifestyle-related diseases: experimental study with structural equation modeling using the theory of …

M Egashira, D Son, A Ema - JMIR serious games, 2022 - games.jmir.org
Background Health activities should be tailored to individual lifestyles and values. To raise
awareness of health behaviors, various practices related to health education, such as …

Understanding how gamification influences consumers' dietary preferences

S Ögel Aydın, M Argan - Journal of Social Marketing, 2021 - emerald.com
Purpose Nutritional disorders and unhealthy nutrition, which are recognised as the causes
of many widespread health problems (overweight, obesity, diabetes, cardiovascular …