Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use

J Högberg, J Hamari, E Wästlund - User modeling and user-adapted …, 2019 - Springer
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …

Game-based climate change engagement: analyzing the potential of entertainment and serious games

D Fernández Galeote, J Hamari - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Video games have risen as a popular medium with the potential to become a powerful tool
for public climate change engagement. However, little is known about how existing digital …

A scoping review of heuristics in videos games research: Definitions, development, application, and operationalisation

A Ozdowska, P Sweetser, M Daiiani - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Heuristics present a cheap and effective way of evaluating usability. However, in video
games, evaluating unique player experiences that are dependent on individual preferences …

Tango cards: a card-based design tool for informing the design of tangible learning games

Y Deng, AN Antle, C Neustaedter - … of the 2014 conference on Designing …, 2014 - dl.acm.org
For over thirty years researchers have suggested that both tangible user interfaces and
digital games have potential to support learning. Each domain now has a well-developed …

Designing with cards

A Lucero, P Dalsgaard, K Halskov, J Buur - Collaboration in creative …, 2016 - Springer
In this chapter, we focus on design techniques that employ a particular form of design
materials, namely design cards. Design cards can support different phases of a design …

Player-AI interaction: What neural network games reveal about AI as play

J Zhu, J Villareale, N Javvaji, S Risi, M Löwe… - Proceedings of the …, 2021 - dl.acm.org
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI
interaction to the forefront of HCI research. This paper argues that games are an ideal …

Playful or gameful? Creating delightful user experiences

A Lucero, E Karapanos, J Arrasvuori, H Korhonen - interactions, 2014 - dl.acm.org
MAY–JUNE 2014 INTERACTIONS 35 INTERACTIONS. ACM. ORG photographbyjoh np
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …

Hooked on data videos: assessing the effect of animation and pictographs on viewer engagement

F Amini, NH Riche, B Lee, J Leboe-McGowan… - Proceedings of the 2018 …, 2018 - dl.acm.org
Pictographic representations and animation techniques are commonly incorporated into
narrative visualizations such as data videos. General belief is that these techniques may …

Assessing user engagement in information visualization

YH Hung, P Parsons - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
Engagement is an important aspect of user experience. While some researchers have
investigated user engagement in the context of information visualization, there is still a lack …

Gameful design heuristics: a gamification inspection tool

GF Tondello, DL Kappen, M Ganaba… - … , HCI 2019, Held as Part of …, 2019 - Springer
Despite the emergence of many gameful design methodologies in the literature, there is a
lack of methods to evaluate the resulting designs. Gameful design techniques aim to …