Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …
users' gameful experience while using a service. Either intentionally or unintentionally …
Game-based climate change engagement: analyzing the potential of entertainment and serious games
D Fernández Galeote, J Hamari - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Video games have risen as a popular medium with the potential to become a powerful tool
for public climate change engagement. However, little is known about how existing digital …
for public climate change engagement. However, little is known about how existing digital …
A scoping review of heuristics in videos games research: Definitions, development, application, and operationalisation
A Ozdowska, P Sweetser, M Daiiani - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Heuristics present a cheap and effective way of evaluating usability. However, in video
games, evaluating unique player experiences that are dependent on individual preferences …
games, evaluating unique player experiences that are dependent on individual preferences …
Tango cards: a card-based design tool for informing the design of tangible learning games
Y Deng, AN Antle, C Neustaedter - … of the 2014 conference on Designing …, 2014 - dl.acm.org
For over thirty years researchers have suggested that both tangible user interfaces and
digital games have potential to support learning. Each domain now has a well-developed …
digital games have potential to support learning. Each domain now has a well-developed …
Designing with cards
In this chapter, we focus on design techniques that employ a particular form of design
materials, namely design cards. Design cards can support different phases of a design …
materials, namely design cards. Design cards can support different phases of a design …
Player-AI interaction: What neural network games reveal about AI as play
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI
interaction to the forefront of HCI research. This paper argues that games are an ideal …
interaction to the forefront of HCI research. This paper argues that games are an ideal …
Playful or gameful? Creating delightful user experiences
MAY–JUNE 2014 INTERACTIONS 35 INTERACTIONS. ACM. ORG photographbyjoh np
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …
Hooked on data videos: assessing the effect of animation and pictographs on viewer engagement
Pictographic representations and animation techniques are commonly incorporated into
narrative visualizations such as data videos. General belief is that these techniques may …
narrative visualizations such as data videos. General belief is that these techniques may …
Assessing user engagement in information visualization
Engagement is an important aspect of user experience. While some researchers have
investigated user engagement in the context of information visualization, there is still a lack …
investigated user engagement in the context of information visualization, there is still a lack …
Gameful design heuristics: a gamification inspection tool
GF Tondello, DL Kappen, M Ganaba… - … , HCI 2019, Held as Part of …, 2019 - Springer
Despite the emergence of many gameful design methodologies in the literature, there is a
lack of methods to evaluate the resulting designs. Gameful design techniques aim to …
lack of methods to evaluate the resulting designs. Gameful design techniques aim to …