[HTML][HTML] Enhancing attentional control: lessons from action video games
D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
to an emerging new field situated at the crossroads of cognitive neuroscience, health …
[HTML][HTML] Stereopsis and amblyopia: A mini-review
DM Levi, DC Knill, D Bavelier - Vision research, 2015 - Elsevier
Amblyopia is a neuro-developmental disorder of the visual cortex that arises from abnormal
visual experience early in life. Amblyopia is clinically important because it is a major cause …
visual experience early in life. Amblyopia is clinically important because it is a major cause …
[HTML][HTML] Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
Dyslexia is characterized by difficulties in learning to read and there is some evidence that
action video games (AVG), without any direct phonological or orthographic stimulation …
action video games (AVG), without any direct phonological or orthographic stimulation …
[HTML][HTML] Rethinking amblyopia 2020
DM Levi - Vision research, 2020 - Elsevier
Recent work has transformed our ideas about the neural mechanisms, behavioral
consequences and effective therapies for amblyopia. Since the 1700′ s, the clinical …
consequences and effective therapies for amblyopia. Since the 1700′ s, the clinical …
[HTML][HTML] Randomized controlled trial of a dichoptic digital therapeutic for amblyopia
Purpose Digital therapeutics are a new class of interventions that are software driven and
are intended to treat various conditions. We developed and evaluated a dichoptic digital …
are intended to treat various conditions. We developed and evaluated a dichoptic digital …
Current directions in visual perceptual learning
ZL Lu, BA Dosher - Nature reviews psychology, 2022 - nature.com
The visual expertise of adult humans is jointly determined by evolution, visual development
and visual perceptual learning. Perceptual learning refers to performance improvements in …
and visual perceptual learning. Perceptual learning refers to performance improvements in …
Effect of a binocular iPad game vs part-time patching in children aged 5 to 12 years with amblyopia: a randomized clinical trial
JM Holmes, VM Manh, EL Lazar, RW Beck… - JAMA …, 2016 - jamanetwork.com
Importance A binocular approach to treating anisometropic and strabismic amblyopia has
recently been advocated. Initial studies have yielded promising results, suggesting that a …
recently been advocated. Initial studies have yielded promising results, suggesting that a …
[HTML][HTML] Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …
virtual reality and videogames are usually discussed and evaluated together in reviews and …
The treatment of amblyopia: current practice and emerging trends
E Papageorgiou, I Asproudis, G Maconachie… - Graefe's Archive for …, 2019 - Springer
Purpose The purpose of this review is to provide an update on current management and
recent research for amblyopia treatment. Part I will review patching, atropine penalization …
recent research for amblyopia treatment. Part I will review patching, atropine penalization …
Effectiveness of a binocular video game vs placebo video game for improving visual functions in older children, teenagers, and adults with amblyopia: a randomized …
Importance Binocular amblyopia treatment using contrast-rebalanced stimuli showed
promise in laboratory studies and requires clinical trial investigation in a home-based …
promise in laboratory studies and requires clinical trial investigation in a home-based …