Virtual reality and augmented reality in social learning spaces: a literature review

A Scavarelli, A Arya, RJ Teather - Virtual Reality, 2021 - Springer
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …

[HTML][HTML] A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Systematic review of comparative studies of the impact of realism in immersive virtual experiences

G Gonçalves, H Coelho, P Monteiro, M Melo… - ACM Computing …, 2022 - dl.acm.org
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …

Coolmoves: User motion accentuation in virtual reality

K Ahuja, E Ofek, M Gonzalez-Franco, C Holz… - Proceedings of the …, 2021 - dl.acm.org
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …

[HTML][HTML] A systematic review: Virtual-reality-based techniques for human exercises and health improvement

SG Ali, X Wang, P Li, Y Jung, L Bi, J Kim… - Frontiers in Public …, 2023 - frontiersin.org
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of
many childhood and adulthood illnesses. VR-based therapies have the potential to improve …

Extended reality (XR) environments

KM Stanney, H Nye, S Haddad, KS Hale… - Handbook of human …, 2021 - Wiley Online Library
This chapter begins with a perspective on the technology, providing an overview of the basic
system requirements for extended reality (XR), discussing how advances in hardware …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

[HTML][HTML] Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training

Y Luo, S Ahn, A Abbas, JO Seo, SH Cha… - Developments in the Built …, 2023 - Elsevier
Safety training is an effective method to reduce safety issues. Immersive virtual reality (IVR)
for safety training has gained attention in high-risk industries, but the trade-off between …

Investigating representation of text and audio in educational VR using learning outcomes and EEG

S Baceviciute, A Mottelson, T Terkildsen… - Proceedings of the …, 2020 - dl.acm.org
This paper reports findings from a between-subjects experiment that investigates how
different learning content representations in virtual environments (VE) affect the process and …

A framework for fidelity evaluation of immersive virtual reality systems

HA Al-Jundi, EY Tanbour - Virtual Reality, 2022 - Springer
Developments in visual and tracking systems have expanded virtual reality (VR)
applications and led to VR becoming a powerful tool for decision making, planning, and …