Virtual reality and augmented reality in social learning spaces: a literature review
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …
spaces, such as classrooms and museums, while also extending into relevant social …
[HTML][HTML] A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Systematic review of comparative studies of the impact of realism in immersive virtual experiences
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …
impact of realism is being studied, allowing developers to focus resources on realism factors …
Coolmoves: User motion accentuation in virtual reality
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …
motion-concepts that have been well explored in animations for games and movies. We …
[HTML][HTML] A systematic review: Virtual-reality-based techniques for human exercises and health improvement
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of
many childhood and adulthood illnesses. VR-based therapies have the potential to improve …
many childhood and adulthood illnesses. VR-based therapies have the potential to improve …
Extended reality (XR) environments
KM Stanney, H Nye, S Haddad, KS Hale… - Handbook of human …, 2021 - Wiley Online Library
This chapter begins with a perspective on the technology, providing an overview of the basic
system requirements for extended reality (XR), discussing how advances in hardware …
system requirements for extended reality (XR), discussing how advances in hardware …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
[HTML][HTML] Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training
Safety training is an effective method to reduce safety issues. Immersive virtual reality (IVR)
for safety training has gained attention in high-risk industries, but the trade-off between …
for safety training has gained attention in high-risk industries, but the trade-off between …
Investigating representation of text and audio in educational VR using learning outcomes and EEG
S Baceviciute, A Mottelson, T Terkildsen… - Proceedings of the …, 2020 - dl.acm.org
This paper reports findings from a between-subjects experiment that investigates how
different learning content representations in virtual environments (VE) affect the process and …
different learning content representations in virtual environments (VE) affect the process and …
A framework for fidelity evaluation of immersive virtual reality systems
HA Al-Jundi, EY Tanbour - Virtual Reality, 2022 - Springer
Developments in visual and tracking systems have expanded virtual reality (VR)
applications and led to VR becoming a powerful tool for decision making, planning, and …
applications and led to VR becoming a powerful tool for decision making, planning, and …