Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO

P Alavesa, Y Xu - Behaviour & Information Technology, 2022 - Taylor & Francis
Observing blending of realities, daily life and gameplay in location-based mobile games is
challenging. This study aims at observing this blending by targeting a vast number of images …

Families, resources, and learning around Pokémon Go

KM Tran - E-learning and Digital Media, 2018 - journals.sagepub.com
In this study, I detail three families who play the popular mobile augmented reality game
Pokémon Go together. I discuss the parents' perceptions of the game's educational merits …

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO

JH Lee, J Yip, A Moore, Y Cho, Z de Jong… - … Journal of Human …, 2023 - Taylor & Francis
Location-based augmented reality games are becoming increasingly popular, which causes
a variety of tensions among players as well as between players and non-players …

Building an AR-based smart campus platform

SS Tseng, SN Chen, TY Yang - Multimedia Tools and Applications, 2022 - Springer
With the fast development of artificial intelligence (AI) and Internet of Things (IoT)
technologies, we have developed a ubiquitous learning environment. Therefore, the rich …

Player experiences in location-based games: Memorable moments with Pokémon GO

E Koskinen, D Leorke, K Alha, J Paavilainen - Augmented Reality Games I …, 2019 - Springer
Pokémon GO was the first location-based augmented reality game to reach mainstream
popularity. We present a qualitative survey study (n= 2611) focusing on the Pokémon GO …

[PDF][PDF] Identification of device motion status via Bluetooth discovery.

SK Wong, SM Yiu - J. Internet Serv. Inf. Secur., 2020 - academia.edu
Location spoofing has long been an outstanding issue among mobile devices. By
manipulating the devices' GPS values via location spoofing applications, attackers can …

[图书][B] Distributed teaching and learning in Pokémon Go

KM Tran - 2018 - search.proquest.com
This dissertation shares the results of a study of the community of the mobile augmented
reality game Pokémon Go. It also serves to build on and expand the framework of …

Developing an ar-based ubiquitous learning system for a smart campus

SS Tseng, SN Chen, TY Yang - Innovative Mobile and Internet Services in …, 2021 - Springer
With the fast development of artificial intelligence and IoT technologies, ubiquitous learning
has become a promising learning paradigm. In AIoT learning environments, it is desirable …

Familial Locative Play: Family Life

M Saker, L Evans - Intergenerational Locative Play, 2021 - emerald.com
This chapter is concerned with exploring the various ways in which Pokémon Go
complements or challenges family life. The chapter begins by explicating the multisided …