Automated classification of virtual reality user motions using a motion atlas and machine learning approach

P Pięta, H Jegierski, P Babiuch, M Jegierski… - IEEE …, 2024 - ieeexplore.ieee.org
A novel motion atlas consisting of 56 different motions was constructed to meet needs of
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …

Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds

A Kobenova, C DeVeaux, S Parajuli… - arXiv preprint arXiv …, 2024 - arxiv.org
Generative artificial intelligence has shown promise in prompting virtual worlds into
existence, yet little attention has been given to understanding how this process unfolds as …

[PDF][PDF] Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach

H Jegierski, M Jegierski, A Łapczynski, P Babiuch… - 2024 - researchgate.net
A novel motion prediction model (MPM) for virtual reality (VR) video games was developed,
consisting of a motion recognition model (MRM) and a next movement prediction model …

[PDF][PDF] Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development

M Igras-Cybulska, B Kolber-Bugajska, R Salamon… - 2024 - researchgate.net
In response to the increasing requirements for advanced tools that facilitate game
development, this paper presents the exploratory phase of a research project guided by …