Automated classification of virtual reality user motions using a motion atlas and machine learning approach
P Pięta, H Jegierski, P Babiuch, M Jegierski… - IEEE …, 2024 - ieeexplore.ieee.org
A novel motion atlas consisting of 56 different motions was constructed to meet needs of
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …
Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds
Generative artificial intelligence has shown promise in prompting virtual worlds into
existence, yet little attention has been given to understanding how this process unfolds as …
existence, yet little attention has been given to understanding how this process unfolds as …
[PDF][PDF] Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach
H Jegierski, M Jegierski, A Łapczynski, P Babiuch… - 2024 - researchgate.net
A novel motion prediction model (MPM) for virtual reality (VR) video games was developed,
consisting of a motion recognition model (MRM) and a next movement prediction model …
consisting of a motion recognition model (MRM) and a next movement prediction model …
[PDF][PDF] Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development
M Igras-Cybulska, B Kolber-Bugajska, R Salamon… - 2024 - researchgate.net
In response to the increasing requirements for advanced tools that facilitate game
development, this paper presents the exploratory phase of a research project guided by …
development, this paper presents the exploratory phase of a research project guided by …