Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics.

T Kersánszki, I Holik, Z Márton - International Journal of …, 2023 - search.ebscohost.com
Abstract In today's Public Education Sector, the need for creative education is becoming
more and more prominent. An excellent method for achieving this is gamification, which …

Beyond classical definition: The non-definition of gamification

MS Staller, S Koerner - SN Computer Science, 2021 - Springer
Gamification is regularly defined as the use of game elements in non-gaming contexts.
However, discussions in the context of the pedagogical value of gamification suggest …

Gamification for software engineering students-an experience report

I John, T Fertig - 2022 IEEE Global Engineering Education …, 2022 - ieeexplore.ieee.org
In this paper we describe the evolution of a gamified course on agile methods and Scrum in
software engineering teaching at university. The course covers among other topics, agile …

[图书][B] Module und Lernzirkel der Plattform FLexKom zur Förderung experimenteller Kompetenzen in der Schulpraxis: Verlauf und Ergebnisse einer Design-Based …

S Goertz - 2022 - books.google.com
Die Förderung experimenteller Kompetenzen stellt ein zentrales Bildungsziel des
naturwissenschaftlichen Unterrichts dar. Die Plattform FLexKom (Fördern und Lernen …

Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators

N Dečman, A Rep, M Titgemeyer - … journal of the Society for Advancing …, 2022 - hrcak.srce.hr
Background: In this paper, the focus is on the application of digital and mobile technologies
as supporting tools for the implementation of gamification in the field of education of future …

Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy Through Game-Based Learning

T Kersánszki, Z Márton, K Fenyvesi, Z Lavicza… - Conference on Smart …, 2023 - Springer
Abstract Teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics)
is often challenging in basic education because of students' lack of interest and motivation …

Workload-Erhebungen–Notwendiges Übel oder ungenutzte Chance?

S Müller - Studentischer Workload: Definition, Messung und …, 2020 - Springer
Ziel des Beitrags ist es, Beteiligte stärker für das Thema „Workload “zu sensibilisieren,
Workload-Instrumente jenseits der klassischen Fragebogenmethode in den Blick zu …

[PDF][PDF] Towards a Systematic Requirements Engineering for IT System-based Business Simulation Games.

R Häusler, M Tröger, D Staegemann, M Volk… - CSEDU (1), 2021 - scitepress.org
Motivation has been observed to be crucial for learning success. In computer science
education, new approaches for knowledge transfer that create more engagement by their …

Evaluation of a Gamified Elearning Course for Agile Methods

I John, T Fertig - 2024 IEEE Global Engineering Education …, 2024 - ieeexplore.ieee.org
For teaching agile methods in an IT undergraduate course we built up a gamified blended
learning course. We created the course with gamification elements like videos, quizzes …

[PDF][PDF] Individual Business Simulation Games as a Service: Towards a Concept for Adaptive ERP Education.

R Häusler, D Staegemann, K Turowski - CSEDU (1), 2024 - scitepress.org
Education Service Providers (ESP) are facing several challenges nowadays. They are under
pressure on cost, to perform, and to innovate while meeting the different demands and …