Smart devices for health and wellness applied to tele-exercise: an overview of new trends and technologies such as IoT and AI
A Fabbrizio, A Fucarino, M Cantoia, A De Giorgio… - Healthcare, 2023 - mdpi.com
This descriptive article explores the use of smart devices for health and wellness in the
context of telehealth, highlighting rapidly evolving technologies such as the Internet of …
context of telehealth, highlighting rapidly evolving technologies such as the Internet of …
[HTML][HTML] Immersive Technologies for Depression Care: Scoping Review
CM Reategui-Rivera, D Villarreal-Zegarra… - JMIR Mental …, 2024 - mental.jmir.org
Background Depression significantly impacts quality of life, affecting approximately 280
million people worldwide. However, only 16.5% of those affected receive treatment …
million people worldwide. However, only 16.5% of those affected receive treatment …
Tourism in the digital frontier: A study on user continuance intention in the metaverse
H Jo - Information Technology & Tourism, 2023 - Springer
In light of the burgeoning metaverse trend, this study seeks to explore the key factors
influencing users' continuance intention towards this emerging platform in the context of …
influencing users' continuance intention towards this emerging platform in the context of …
Affordance, usefulness, enjoyment, and aesthetics in sustaining virtual reality engagement
H Jo, DH Park - Scientific Reports, 2023 - nature.com
As virtual reality (VR) continues to develop, it's attracting an increasing number of
consumers who are seeking more diverse functions and experiences. This study presents a …
consumers who are seeking more diverse functions and experiences. This study presents a …
Dancing with the avatars: minimal avatar customisation enhances learning in a psychomotor task
Virtual environments can support psychomotor learning by allowing learners to observe
instructor avatars. Instructor avatars that look like the learner hold promise in enhancing …
instructor avatars. Instructor avatars that look like the learner hold promise in enhancing …
Using virtual reality-based physical activity to change the mental health and cognitive function of karate athletes
Purpose. The use of virtual reality technology in the field of sports is increasing, but there is a
lack of evidence reporting the effects of virtual reality to change the level of mental health …
lack of evidence reporting the effects of virtual reality to change the level of mental health …
How representational fidelity affects sociability and cyberself engagement in the Metaverse
Purpose This study examines how users' multidimensional representational fidelity factors
affect sociability and cyberself engagement in the Metaverse platform; that is, how they …
affect sociability and cyberself engagement in the Metaverse platform; that is, how they …
[HTML][HTML] Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: an early feasibility study
ER Høeg, NB Andersen, N Malmkjær… - Computers in Human …, 2023 - Elsevier
Sedentary behavior among hospitalized older adults is a well-described challenge that can
increase the risk of loss of function and mortality. Therefore, it is important to encourage …
increase the risk of loss of function and mortality. Therefore, it is important to encourage …
Customer-centric virtual reality applications adoption in the hospitality industry: quality-value-based adoption model
Purpose The massive adoption of virtual reality (VR) applications has started since the
COVID-19 pandemic, and until now, VR applications are still being used. However, there is …
COVID-19 pandemic, and until now, VR applications are still being used. However, there is …
A virtual reality-based endurance training program for COPD patients: acceptability and user experience
V Colombo, M Mondellini, A Fumagalli… - Disability and …, 2024 - Taylor & Francis
Purpose To investigate the acceptability and user experience of an in-hospital endurance
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …
training program based on the Virtual Park, a semi-immersive Virtual Reality (VR) system for …