A survey on hand pose estimation with wearable sensors and computer-vision-based methods
W Chen, C Yu, C Tu, Z Lyu, J Tang, S Ou, Y Fu, Z Xue - Sensors, 2020 - mdpi.com
Real-time sensing and modeling of the human body, especially the hands, is an important
research endeavor for various applicative purposes such as in natural human computer …
research endeavor for various applicative purposes such as in natural human computer …
Internet of things based distributed healthcare systems: a review
To strengthen healthcare industry, lot of research work is being done to explore new,
accurate and efficient technology for healthcare industry that can monitor and keep track of …
accurate and efficient technology for healthcare industry that can monitor and keep track of …
Synthesizing physical character-scene interactions
Movement is how people interact with and affect their environment. For realistic character
animation, it is necessary to synthesize such interactions between virtual characters and …
animation, it is necessary to synthesize such interactions between virtual characters and …
Manipnet: neural manipulation synthesis with a hand-object spatial representation
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning
Basketball is one of the world's most popular sports because of the agility and speed
demonstrated by the players. This agility and speed makes designing controllers to realize …
demonstrated by the players. This agility and speed makes designing controllers to realize …
Online optical marker-based hand tracking with deep labels
Optical marker-based motion capture is the dominant way for obtaining high-fidelity human
body animation for special effects, movies, and video games. However, motion capture has …
body animation for special effects, movies, and video games. However, motion capture has …
Talking with hands 16.2 m: A large-scale dataset of synchronized body-finger motion and audio for conversational motion analysis and synthesis
Abstract We present a 16.2-million frame (50-hour) multimodal dataset of two-person face-to-
face spontaneous conversations. Our dataset features synchronized body and finger motion …
face spontaneous conversations. Our dataset features synchronized body and finger motion …
A survey on 3D hand pose estimation: Cameras, methods, and datasets
R Li, Z Liu, J Tan - Pattern Recognition, 2019 - Elsevier
Abstract 3D Hand pose estimation has received an increasing amount of attention,
especially since consumer depth cameras came onto the market in 2010. Although …
especially since consumer depth cameras came onto the market in 2010. Although …
Survey on hand-based haptic interaction for virtual reality
Interacting with virtual objects with haptic feedback directly using the user's hand (hand-
based haptic interaction) has attracted increasing attention. Due to the high degrees of …
based haptic interaction) has attracted increasing attention. Due to the high degrees of …
Learning to use chopsticks in diverse gripping styles
Learning dexterous manipulation skills is a long-standing challenge in computer graphics
and robotics, especially when the task involves complex and delicate interactions between …
and robotics, especially when the task involves complex and delicate interactions between …