A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Quantifying the effects of working in vr for one week

V Biener, S Kalamkar, N Nouri, E Ofek… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the
potential advantages of virtual work environments can only be used if it is feasible to work in …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces

F Kern, P Kullmann, E Ganal, K Korwisi… - Frontiers in Virtual …, 2021 - frontiersin.org
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …

Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …

D Medeiros, R Dubus, J Williamson, G Wilson… - Proceedings of the …, 2023 - dl.acm.org
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

Phonetroller: Visual representations of fingers for precise touch input with mobile phones in vr

F Matulic, A Ganeshan, H Fujiwara… - Proceedings of the 2021 …, 2021 - dl.acm.org
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR).
However, the user cannot see the phone or their hands in a fully immersive VR setting …

Povrpoint: Authoring presentations in mobile virtual reality

V Biener, T Gesslein, D Schneider… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to support mobile knowledge workers by
complementing traditional input devices with a large three-dimensional output space and …

A Systematic Literature Review of User Evaluation in Immersive Analytics

J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …