A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
Quantifying the effects of working in vr for one week
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the
potential advantages of virtual work environments can only be used if it is feasible to work in …
potential advantages of virtual work environments can only be used if it is feasible to work in …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …
Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …
freeing users from the restrictions of physical smartphones, tablets and seatback displays …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Phonetroller: Visual representations of fingers for precise touch input with mobile phones in vr
F Matulic, A Ganeshan, H Fujiwara… - Proceedings of the 2021 …, 2021 - dl.acm.org
Smartphone touch screens are potentially attractive for interaction in virtual reality (VR).
However, the user cannot see the phone or their hands in a fully immersive VR setting …
However, the user cannot see the phone or their hands in a fully immersive VR setting …
Povrpoint: Authoring presentations in mobile virtual reality
Virtual Reality (VR) has the potential to support mobile knowledge workers by
complementing traditional input devices with a large three-dimensional output space and …
complementing traditional input devices with a large three-dimensional output space and …
A Systematic Literature Review of User Evaluation in Immersive Analytics
J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …
validating novel approaches in the domain of Immersive Analytics. Since this research …