Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic Review
In recent years, the creative media landscape has witnessed growing interests surrounding
the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers …
the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers …
Applying diegetic cues to an interactive virtual reality experience
T Beck, S Rothe - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
Gaze and attention guiding for application in Cinematic Virtual Reality (CVR) has been a
research topic with many contributions in recent years. One promising approach coming out …
research topic with many contributions in recent years. One promising approach coming out …
[PDF][PDF] O_HAI 4 Games-D5. 2. Literature review
M Schatten - 2020 - repozitorij.unizg.hr
HAI methods, which can be defined as the orchestration of complementary heterogeneous
both symbolic and statistical AI methods to acquire more precise results, are omnipresent in …
both symbolic and statistical AI methods to acquire more precise results, are omnipresent in …