[图书][B] Computational geometry: algorithms and applications
M De Berg - 2000 - books.google.com
This well-accepted introduction to computational geometry is a textbook for high-level
undergraduate and low-level graduate courses. The focus is on algorithms and hence the …
undergraduate and low-level graduate courses. The focus is on algorithms and hence the …
Fast tetrahedral meshing in the wild
We propose a new tetrahedral meshing method, fTetWild, to convert triangle soups into high-
quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the …
quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the …
[图书][B] Geometric tools for computer graphics
P Schneider, DH Eberly - 2002 - books.google.com
Do you spend too much time creating the building blocks of your graphics applications or
finding and correcting errors? Geometric Tools for Computer Graphics is an extensive …
finding and correcting errors? Geometric Tools for Computer Graphics is an extensive …
Approximating polyhedra with spheres for time-critical collision detection
PM Hubbard - ACM Transactions on Graphics (TOG), 1996 - dl.acm.org
This article presentsa method for approximatingpolyhedralobjects to support a time-critical
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
I-collide: An interactive and exact collision detection system for large-scale environments
we present an exact and interactive collision detection system, I-COLLIDE, for large-scale
environments. Such environments are characterized by the number of objects undergoing …
environments. Such environments are characterized by the number of objects undergoing …
View management for virtual and augmented reality
B Bell, S Feiner, T Höllerer - Proceedings of the 14th annual ACM …, 2001 - dl.acm.org
We describe a view-management component for interactive 3D user interfaces. By view
management, we mean maintaining visual constraints on the projections of objects on the …
management, we mean maintaining visual constraints on the projections of objects on the …
[图书][B] Collision detection in interactive 3D environments
G Van Den Bergen - 2003 - taylorfrancis.com
The heart of any system that simulates the physical interaction between objects is collision
detection-the ability to detect when two objects have come into contact. This system is also …
detection-the ability to detect when two objects have come into contact. This system is also …
Collision detection for interactive graphics applications
PM Hubbard - IEEE Transactions on Visualization and …, 1995 - ieeexplore.ieee.org
Collision detection and response are important for interactive graphics applications such as
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
Computer-generated pen-and-ink illustration
G Winkenbach, DH Salesin - Proceedings of the 21st annual conference …, 1994 - dl.acm.org
This paper describes the principles of traditional pen-and-ink illustration, and shows how a
great number of them can be implemented as part of an automated rendering system. It …
great number of them can be implemented as part of an automated rendering system. It …