[图书][B] Confronting Visuality in Multi-Ethnic Women's Writing

A Laflen - 2014 - books.google.com
Considering new perspectives on writers such as Toni Morrison, Margaret Atwood, and
Louise Erdrich, Confronting Visuality in Multi-ethnic Women's Writing traces a cross-cultural …

The submissive speaks: The semiotics of visuality in virtual BDSM fantasy play

S Bardzell - Proceedings of the 2006 ACM SIGGRAPH symposium …, 2006 - dl.acm.org
The paper explores the mutually-constituted relations between avatars, space, and artifacts
depicted in players' profile portraits in a Second Life BDSM community. The significance of …

Reference Evil–Bibliografische Herausforderungen bei Videospielen

T Arndt, K Freybe, A Lahmann, M Roth - Bibliotheksdienst, 2020 - degruyter.com
Abstract Im Zuge der intensiveren Beschäftigung mit Videospielen als
Forschungsgegenstand stellen sich zunehmend Fragen nach der Formalisierung von …

Virtually queer: subjectivity across gender boundaries in Second Life

J Clark - MG 2009 Proceedings, 2009 - aisel.aisnet.org
This is an autoethnographic study of one person's experience performing across gender
lines in Second Life. Although there is a rich literature on gender crossing in virtual worlds …

[PDF][PDF] She Was Just a Glitch

MA OUELLETTE - researchgate.net
Call of Duty: Black Ops III (Treyarch, 2015), has been touted for being (ostensibly) the first in
the series to feature a female playable character. However, it is not the fact that Call of Duty …

Conoscenza, Soggetti, Tecnologie: una genealogia del post-umano

R Castiello - 2013 - iris.unitn.it
La tesi affronta una riflessione sul post-umano inteso come paradigma entro cui mappare il
rapporto tra conoscenza, soggetti e tecnologie. Questo rapporto definisce quello che Karen …