Forming terrains by glacial erosion
We introduce the first solution for simulating the formation and evolution of glaciers, together
with their attendant erosive effects, for periods covering the combination of glacial and inter …
with their attendant erosive effects, for periods covering the combination of glacial and inter …
Gradient terrain authoring
Digital terrains are a foundational element in the computer‐generated depiction of natural
scenes. Given the variety and complexity of real‐world landforms, there is a need for …
scenes. Given the variety and complexity of real‐world landforms, there is a need for …
Learning to sculpt neural cityscapes
We introduce a system that learns to sculpt 3D models of massive urban environments. The
majority of humans live their lives in urban environments, using detailed virtual models for …
majority of humans live their lives in urban environments, using detailed virtual models for …
Flexible terrain erosion
In this paper, we present a novel particle-based method for simulating erosion on various
terrain representations, including height fields, voxel grids, material layers, and implicit …
terrain representations, including height fields, voxel grids, material layers, and implicit …
Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
Context. The complex shape of asteroids and comets is a critical parameter in many
scientific and operational studies. From the global irregular shape down to the local surface …
scientific and operational studies. From the global irregular shape down to the local surface …
Synthesizing geologically coherent cave networks
We present a geologically‐based method to generate complex karstic networks. Karsts are a
type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In …
type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In …
Flexible Terrain Erosion-A Fluid Simulation-Independent Approach Compatible with Multiple Representations
In this paper, we present a novel particle-based method for simulating erosion on various
terrain representations, including height fields, voxel grids, material layers, and implicit …
terrain representations, including height fields, voxel grids, material layers, and implicit …
Simulating Large-Scale Topographic Terrain Features with Reservoirs and Flowing Water
Ł Błaszczyk, M Mizura, A Płocharski… - … 18th Conference on …, 2023 - ieeexplore.ieee.org
The flow and accumulation of water are essential aspects when it comes to generating
realistic terrains. In this article, we have set out to create a method for generating the …
realistic terrains. In this article, we have set out to create a method for generating the …
Hydraulic Erosion Simulation on the GPU for 3D terrains
S Isheden - 2022 - diva-portal.org
Erosion is the action of various natural processes, such as water flow, wind and gravity, that
displaces material from one area to another. Creating physicallybased models of these …
displaces material from one area to another. Creating physicallybased models of these …
A Modified Dem for Representing Overhanging Terrain
MB Gousie, H Lord - IGARSS 2023-2023 IEEE International …, 2023 - ieeexplore.ieee.org
We propose a modified Digital Elevation Model (DEM) that stores additional data to
adequately represent overhanging terrain. The DEM contains one additional line in the …
adequately represent overhanging terrain. The DEM contains one additional line in the …