A conceptual model for video games and interactive media

J Jett, S Sacchi, JH Lee… - Journal of the Association …, 2016 - Wiley Online Library
In this article, we describe a conceptual model for video games and interactive media.
Existing conceptual models such as the F unctional R equirements for B ibliographic R …

Relationships among video games: Existing standards and new definitions

JH Lee, RI Clarke, S Sacchi… - Proceedings of the …, 2014 - Wiley Online Library
This paper identifies and defines common relationships among video games and interactive
media in an attempt to improve our understanding of and support conceptual data modeling …

A qualitative investigation of users' video game information needs and behaviors

RI Clarke, JH Lee, S Rossi - 2015 - surface.syr.edu
Video games are popular consumer products as well as research subjects, yet little exists
about how players and other stakeholders find video games and what information they need …

Game Studies at Scale: Towards Facilitating Exploration of Game Corpora

J Aycock - Loading..., 2017 - journals.sfu.ca
Critically playing a game, and performing a close reading of a specific aspect of a game, are
valid game analysis techniques. But these types of analyses don't scale to the plethora of …

Empirical Investigation on Measurement of Game Immersion using Real World Dissociation Factor

G Swarajya, H Reddy - 2016 - diva-portal.org
Context. Games involve people to a large extent where they relate themselves with the
game characters; this is commonly known as game immersion. Generally, some players play …