A conceptual model for video games and interactive media
In this article, we describe a conceptual model for video games and interactive media.
Existing conceptual models such as the F unctional R equirements for B ibliographic R …
Existing conceptual models such as the F unctional R equirements for B ibliographic R …
Relationships among video games: Existing standards and new definitions
This paper identifies and defines common relationships among video games and interactive
media in an attempt to improve our understanding of and support conceptual data modeling …
media in an attempt to improve our understanding of and support conceptual data modeling …
A qualitative investigation of users' video game information needs and behaviors
Video games are popular consumer products as well as research subjects, yet little exists
about how players and other stakeholders find video games and what information they need …
about how players and other stakeholders find video games and what information they need …
Game Studies at Scale: Towards Facilitating Exploration of Game Corpora
J Aycock - Loading..., 2017 - journals.sfu.ca
Critically playing a game, and performing a close reading of a specific aspect of a game, are
valid game analysis techniques. But these types of analyses don't scale to the plethora of …
valid game analysis techniques. But these types of analyses don't scale to the plethora of …
Empirical Investigation on Measurement of Game Immersion using Real World Dissociation Factor
G Swarajya, H Reddy - 2016 - diva-portal.org
Context. Games involve people to a large extent where they relate themselves with the
game characters; this is commonly known as game immersion. Generally, some players play …
game characters; this is commonly known as game immersion. Generally, some players play …