Review of navigation assistive tools and technologies for the visually impaired
The visually impaired suffer greatly while moving from one place to another. They face
challenges in going outdoors and in protecting themselves from moving and stationary …
challenges in going outdoors and in protecting themselves from moving and stationary …
Haptic wearables as sensory replacement, sensory augmentation and trainer–a review
Sensory impairments decrease quality of life and can slow or hinder rehabilitation. Small,
computationally powerful electronics have enabled the recent development of wearable …
computationally powerful electronics have enabled the recent development of wearable …
Use of virtual reality technologies as an Action-Cue Exposure Therapy for truck drivers suffering from Post-Traumatic Stress Disorder
BAJ Menelas, C Haidon, A Ecrepont, B Girard - Entertainment computing, 2018 - Elsevier
This work describes a truck-driving simulator designed for the care of truckers suffering from
post-traumatic stress disorder (PTSD). This simulator exploits a new approach using virtual …
post-traumatic stress disorder (PTSD). This simulator exploits a new approach using virtual …
Toward an augmented shoe for preventing falls related to physical conditions of the soil
MJD Otis, BAJ Menelas - 2012 IEEE International Conference …, 2012 - ieeexplore.ieee.org
It is known that the physical conditions of an environment might represent an important risk
of falling. In this paper, we report an ongoing project toward the creation of intelligent clothes …
of falling. In this paper, we report an ongoing project toward the creation of intelligent clothes …
A narrative review of virtual reality applications for the treatment of post-traumatic stress disorder
SA Kamkuimo, B Girard, BAJ Menelas - Applied Sciences, 2021 - mdpi.com
Virtual reality (VR) technologies allow for the creation of 3D environments that can be
exploited at the human level, maximizing humans' use of perceptual skills through their …
exploited at the human level, maximizing humans' use of perceptual skills through their …
Action-centered exposure therapy (ACET): a new approach to the use of virtual reality to the care of people with post-traumatic stress disorder
SA Kamkuimo Kengne, M Fossaert, B Girard… - Behavioral …, 2018 - mdpi.com
Post-Traumatic Stress Disorder (PTSD) can be seen as the result of dysfunctional beliefs
that associate stimuli with a danger or a threat leading to anxious reactions. Exposure …
that associate stimuli with a danger or a threat leading to anxious reactions. Exposure …
Non-visual identification, localization, and selection of entities of interest in a 3D environment
This paper addresses the use of audio and haptics as a mean to reduce the load of the
visual channel in interaction tasks within virtual environments. An examination is made …
visual channel in interaction tasks within virtual environments. An examination is made …
Towards an automatic version of the berg balance scale test through a serious game
S Brassard, MJD Otis, A Poirier… - Proceedings of the …, 2012 - dl.acm.org
Considering the current pyramidal age of developed countries it appears that there is a need
for tools that can automatically evaluate a person's ability to maintain balance. Proposed …
for tools that can automatically evaluate a person's ability to maintain balance. Proposed …
Dependence of the perceptual discrimination of high-frequency vibrations on the envelope and intensity of waveforms
Humans perceive and discriminate high-frequency tactile vibrations based on the intensity
and envelope of the stimuli. However, no studies have investigated exactly how the …
and envelope of the stimuli. However, no studies have investigated exactly how the …
Use of haptics to promote learning outcomes in serious games
BAJ Menelas, RS Benaoudia - Multimodal Technologies and Interaction, 2017 - mdpi.com
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio.
Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we …
Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we …