Deciding parity games in quasipolynomial time

CS Calude, S Jain, B Khoussainov, W Li… - Proceedings of the 49th …, 2017 - dl.acm.org
It is shown that the parity game can be solved in quasipolynomial time. The parameterised
parity game-with n nodes and m distinct values (aka colours or priorities)-is proven to be in …

The reactive synthesis competition (syntcomp): 2018–2021

S Jacobs, GA Pérez, R Abraham, V Bruyere… - International Journal on …, 2024 - Springer
We report on the last four editions of the reactive synthesis competition (SYNTCOMP 2018–
2021). We briefly describe the evaluation scheme and the experimental setup of …

An ordered approach to solving parity games in quasi polynomial time and quasi linear space

J Fearnley, S Jain, S Schewe, F Stephan… - Proceedings of the 24th …, 2017 - dl.acm.org
Parity games play an important role in model checking and synthesis. In their paper, Calude
et al. have recently shown that these games can be solved in quasi-polynomial time. We …

Oink: An implementation and evaluation of modern parity game solvers

T van Dijk - International Conference on Tools and Algorithms for …, 2018 - Springer
Parity games have important practical applications in formal verification and synthesis,
especially to solve the model-checking problem of the modal mu-calculus. They are also …

Guessing winning policies in LTL synthesis by semantic learning

J Křetínský, T Meggendorfer, M Prokop… - … Conference on Computer …, 2023 - Springer
We provide a learning-based technique for guessing a winning strategy in a parity game
originating from an LTL synthesis problem. A cheaply obtained guess can be useful in …

Rabinizer 4: From LTL to your favourite deterministic automaton

J Křetínský, T Meggendorfer, S Sickert… - … Conference on Computer …, 2018 - Springer
We present Rabinizer 4, a tool set for translating formulae of linear temporal logic to different
types of deterministic ω-automata. The tool set implements and optimizes several recent …

[HTML][HTML] Automated temporal equilibrium analysis: Verification and synthesis of multi-player games

J Gutierrez, M Najib, G Perelli, M Wooldridge - Artificial Intelligence, 2020 - Elsevier
In the context of multi-agent systems, the rational verification problem is concerned with
checking which temporal logic properties will hold in a system when its constituent agents …

A temporal logic for strategic hyperproperties

R Beutner, B Finkbeiner - arXiv preprint arXiv:2107.02509, 2021 - arxiv.org
Hyperproperties are commonly used in computer security to define information-flow policies
and other requirements that reason about the relationship between multiple computations. In …

HyperATL*: A logic for hyperproperties in multi-agent systems

R Beutner, B Finkbeiner - Logical Methods in Computer …, 2023 - lmcs.episciences.org
Hyperproperties are system properties that relate multiple computation paths in a system
and are commonly used to, eg, define information-flow policies. In this paper, we study a …

GOAL for games, omega-automata, and logics

MH Tsai, YK Tsay, YS Hwang - … , CAV 2013, Saint Petersburg, Russia, July …, 2013 - Springer
This paper introduces the second generation of GOAL, which is a graphical interactive tool
for games, ω-automata, and logics. It is a complete redesign with an extensible architecture …