[图书][B] Videogames

J Newman - 2012 - taylorfrancis.com
In the few decades since they first blipped their way onto television screens, videogames
have become one of the most culturally, socially and economically significant media forms …

[图书][B] Television style

JG Butler - 2010 - taylorfrancis.com
Style matters. Television relies on style—setting, lighting, videography, editing, and so on—
to set moods, hail viewers, construct meanings, build narratives, sell products, and shape …

[图书][B] Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming [3 volumes]

MJP Wolf - 2021 - books.google.com
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and
Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and …

[图书][B] Special Effects: Still in Search of Wonder

M Pierson - 2002 - books.google.com
In Movie Magic: The Story of Special Effects in the Cinema (1974), John Brosnan went
behind the scenes of feature filmmaking to interview some of the special makeup artists …

The world of scary video games

B Perron - 2018 - torrossa.com
To state that scary video games—or games that have commonly been labeled “survival
horror”—are the video game genre par excellence has become, for me, a sort of jingle used …

[图书][B] Videogames and education

HJ Brown - 2014 - taylorfrancis.com
Video games challenge our notions of identity, creativity, and moral value, and provide a
powerful new avenue for teaching and learning. This book is a rich and provocative guide to …

Does Lara Croft wear fake polygons? Gender and gender-role subversion in computer adventure games

AM Schleiner - Leonardo Music Journal, 2001 - direct.mit.edu
The subject matter of this article emerged in part out of research for the author's thesis
project and first game patch, Madame Polly, a “first-person shooter gender hack.” Since the …

Worlds of affect: Virtual geographies of video games

IGR Shaw, B Warf - Environment and Planning A, 2009 - journals.sagepub.com
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests
that there are two interrelated conceptual dimensions to the study of video games. First …

[图书][B] Toward an Urban Cultural Studies: Henri Lefebvre and the Humanities

B Fraser - 2015 - books.google.com
Page 1 HSPANIC URBANSUDES BENJAMIN FRASER TOWARD AN. URBAN CULTURAL
STUD|ES Henri Lefebvre and the Humanities Page 2 Toward an Urban Cultural Studies Page 3 …

Serious games and social change: Why they (should) work

C Klimmt - Serious Games, 2009 - taylorfrancis.com
Of the content areas discussed in this volume, social change presents a special challenge
for theorists and for game designers. Social change, in contrast to learning and …