Serious games in digital gaming: A comprehensive review of applications, game engines and advancements

A Gazis, E Katsiri - arXiv preprint arXiv:2311.03384, 2023 - arxiv.org
Serious games are defined as applied games that focus on the gamification of an
experience (eg, learning and training activities) and are not strictly for entertainment …

Programming virtual interactions for gamified educational proposes of urban spaces

X Calvo, D Fonseca, M Sánchez-Sepúlveda… - … . Learning and Teaching …, 2018 - Springer
The architectural students must acquire for their professional future the comprehension of
the space and the usage of the urban projects. In this sense, the possibilities offered by …

[PDF][PDF] An exploratory study of University and high school students' educational psychology attitudes toward game programming course performance

P Li-Hsun, B Ming-Han - Revista Argentina de Clinica …, 2020 - revistaclinicapsicologica.com
Improving the information and communications technology (ICT) capabilities of computer
science education contributes to sustainable development (ESD). Convenience sampling …

Comparison of 3D games' efficiency with use of CRYENGINE and Unity game engines

H Żukowski - Journal of Computer Sciences Institute, 2019 - ph.pollub.pl
This article presents the results of the performance studies of applications created with use
of CryEngine and Unity game engines. Presented research was mainly focused on …

Analyzing VR/AR Technology Capabilities for Enhancing the Effectiveness of Learning Processes with Focus on Gamification

N Vorrink, H Wicaksono, O Fatahi Valilai - Proceedings of SAI Intelligent …, 2023 - Springer
Abstract The Virtual Reality (VR) and Augmented Reality (AR) markets have come a long
way since their birth in the 1960s but only now in the early 2020s a wide market adaptation …

[PDF][PDF] Porównanie wydajności silników gier na wybranych platformach

P Skop - Journal of Computer Sciences Institute, 2018 - yadda.icm.edu.pl
W artykule przedstawiono wyniki porównania badania wydajności dwóch silników do
produkcji gier Unreal Engine oraz Unity. Analiza porównawcza silników została …

Porównanie wydajności trójwymiarowych gier z użyciem silników CryEngine i Unity

H Żukowski - Journal of Computer Sciences Institute, 2019 - yadda.icm.edu.pl
W artykule przedstawiono wyniki badań wydajności aplikacji utworzonych na silnikach gier
wideo: Unity i CryEngine. Przeprowadzone badania skupiały się na zestawieniu dwóch …

Communication tool in virtual reality–A telepresence alternative: An alternative to telepresence–bringing the shared space to a virtual environment in virtual reality

M Ekström - 2017 - diva-portal.org
Videoconferencing is one of the most common telepresence methods today and educational
videos is rising in popularity among distance learners. Traditional videoconferencing is …

Comparison of performance of game engines across various platforms

P Skop - Journal of Computer Sciences Institute, 2018 - ph.pollub.pl
The article presents the results of performance study of two selected game development
engines, Unreal Engine and Unity. The comparative analysis of engines was performed …

Implementing Strategic Games through Unity Framework

L Soni, A Kaur - 2023 IEEE Fifth International Conference on …, 2023 - ieeexplore.ieee.org
In recent years, Unity has become a highly regarded cross-platform game engine. Users will
feel completely immersed in it since it includes realistic-sounding music, video, visuals …