Sustaining enhancement of learning outcomes across digital platforms during the COVID-19 pandemic: a systematic review
FM Alshammary, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
The spread of COVID-19 has led to the closure of all educational institutions and a complete
shift to distance learning using digital platforms, which succeeded in playing a major role in …
shift to distance learning using digital platforms, which succeeded in playing a major role in …
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …
employees (FLEs) represents a key priority for services. The well-being of frontline …
How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research
W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …
learners towards achieving educational gains and goals. Self-regulated learning skills …
[HTML][HTML] Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective
This study develops and tests an integrated model of the social impact and customer value
theories to understand how gamification of mobile money payment could generate customer …
theories to understand how gamification of mobile money payment could generate customer …
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
S Yin, X Cai, Z Wang, Y Zhang, S Luo, J Ma - Computers in Human …, 2022 - Elsevier
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …
users has become a crucial task. Gamification, a popular ancillary design used in various …
Gamification in marketing: Insights on current and future research directions based on a bibliometric and theories, contexts, characteristics and methodologies …
PM Santos, JM Dias, CM Bairrada - Heliyon, 2024 - cell.com
Gamification involves using game design elements in non-game contexts. It is an emerging
strategy that, being able to motivate consumer engagement with brands, has been …
strategy that, being able to motivate consumer engagement with brands, has been …
Let's play! Gamification as a marketing tool to deliver a digital luxury experience
M Milanesi, S Guercini, A Runfola - Electronic Commerce Research, 2023 - Springer
This paper aims to investigate the features of gamification as a digital marketing tool to
deliver a digital luxury experience. The paper employs the qualitative methodology of case …
deliver a digital luxury experience. The paper employs the qualitative methodology of case …
A framework for gamification in the metaverse era: How designers envision gameful experience
Gamification uses principles extracted from games to elicit a unique game-like experience
for users in various settings, including learning, healthcare, and business. The 'gameful …
for users in various settings, including learning, healthcare, and business. The 'gameful …
Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China
Purpose This study investigates the use of gamification in promoting the silver generation's
adoption of mobile payment technology through the gamified cultural practice of gifting red …
adoption of mobile payment technology through the gamified cultural practice of gifting red …
Gamify, engage, build loyalty: exploring the benefits of gameful experience for branded sports apps
Purpose This study aims to examine the impact of the gameful experience on behavioural
outcomes. Drawing from stimulus–organism–response theory, it proposes and tests a new …
outcomes. Drawing from stimulus–organism–response theory, it proposes and tests a new …