Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …

Health communication research in the digital age: A systematic review

Y Hu - Journal of Communication in Healthcare, 2015 - Taylor & Francis
There has been an increased interest in the use of information technology for health and
health care delivery. This systematic review examines patterns and trends of research …

Effective learning design of game-based 3D virtual language learning environments for special education students

YJ Lan, IYT Hsiao, MF Shih - Journal of Educational Technology & Society, 2018 - JSTOR
This current study aimed at creating a 3D virtual environment on Second Life particularly for
special education students to enhance their first language, Mandarin, learning in vocabulary …

[HTML][HTML] On conducting ethically sound psychological science in the metaverse.

T Cockerton, Y Zhu, MK Dhami - American Psychologist, 2024 - psycnet.apa.org
As the next generation of the internet, the metaverse is an immersive three-dimensional (3D)
world that incorporates both physical and virtual environments. The metaverse affords …

The buffering effects of using avatars in synchronous video conference-based online learning on students' concerns about interaction and negative emotions

J Lim, M Lee - Education and Information Technologies, 2024 - Springer
Avatar use has been proposed as a method to address students' social anxiety and
hesitancy to interact with other people in synchronous online environments. Nonetheless …

Media as powerful coping tools to recover from social exclusion experiences? A systematic review on need restoration and emotion regulation through using media

S Lutz, FM Schneider, S Reich - Media Psychology, 2023 - Taylor & Francis
Socially excluded individuals often use media to cope with their feelings of loneliness,
restore threatened needs, and regulate their emotions. However, social exclusion …

'Why are we an ignored group?'Mainstream educational experiences and current life satisfaction of adults on the autism spectrum from an online survey

S Parsons - International Journal of Inclusive Education, 2015 - Taylor & Francis
Adults on the autism spectrum are significantly under-represented in research on
educational interventions and support, such that little is known about their views and …

Receiving aphasia intervention in a virtual environment: the participants' perspective

A Amaya, C Woolf, N Devane, J Galliers, R Talbot… - Aphasiology, 2018 - Taylor & Francis
Background: Digital technology is making an increasing contribution to aphasia therapy.
However, applications of virtual reality are rare. EVA Park is a virtual island developed with …

Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR

K Angerbauer, P Van Wagoner, T Halach… - The 26th International …, 2024 - dl.acm.org
Social Virtual Reality (VR) platforms have surged in popularity in recent years, including
among people with disabilities (PWD). Previous research has documented accessibility …

The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions.

M Rahimi, M Aghabarari - International Journal of Technology in Education, 2024 - ERIC
Virtual Reality (VR) as an interactive, illustrative, and immersive learning environment has
ample opportunities for the development of language skills. Despite a growing literature on …