A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …
environment so that VR users can be immersed in a totally artificial virtual world and interact …
Openrdw: A redirected walking library and benchmark with multi-user, learning-based functionalities and state-of-the-art algorithms
Redirected walking (RDW) is a locomotion technique that guides users on virtual paths,
which might vary from the paths they physically walk in the real world. Thereby, RDW …
which might vary from the paths they physically walk in the real world. Thereby, RDW …
Transferable virtual-physical environmental alignment with redirected walking
Several advanced redirected walking techniques have been proposed in recent years to
improve natural walking in virtual environments. One active and important research …
improve natural walking in virtual environments. One active and important research …
A reinforcement learning approach to redirected walking with passive haptic feedback
Various redirected walking (RDW) techniques have been proposed, which unwittingly
manipulate the mapping from the user's physical locomotion to motions of the virtual camera …
manipulate the mapping from the user's physical locomotion to motions of the virtual camera …
SMigraPH: a perceptually retained method for passive haptics-based migration of MR indoor scenes
Q Ma, L Wang, W Ke, SK Im - The Visual Computer, 2024 - Springer
To enhance users' immersion in the mixed reality (MR) cross-scene environment, it is
imperative to make geometric modifications to arbitrary multi-scale virtual scenes, including …
imperative to make geometric modifications to arbitrary multi-scale virtual scenes, including …
Haptic Rendering in Virtual Reality During Interaction with Tangibles
X de Tinguy - 2020 - theses.hal.science
This thesis is centered around the usage of tangible objects in Virtual Reality. While wearing
a Head Mounted Display, the user is unable see the tangibles and end up confronting the …
a Head Mounted Display, the user is unable see the tangibles and end up confronting the …