Virtual humans as social actors: Investigating user perceptions of virtual humans' emotional expression on social media

J Ham, S Li, J Looi, MS Eastin - Computers in Human Behavior, 2024 - Elsevier
Virtual influencers, digitally-created characters with realistic human-like appearances, have
emerged as a distinctive type of virtual humans prominently featured in various virtual …

Effects of body type and voice pitch on perceived audio-visual correspondence and believability of virtual characters

L Lam, M Choi, M Mukanova, K Hauser… - ACM Symposium on …, 2023 - dl.acm.org
We examined the effects of virtual characters' body type and voice pitch on perceived audio-
visual correspondence and believability. For our within-group study (N= 72), we developed …

Affect and believability in game characters: A review of the use of affective computing in games

S ElSayed, DJ King - GAME-ON'2017, 18th annual Conference on …, 2017 - rke.abertay.ac.uk
Virtual agents are important in many digital environments. Designing a character that highly
engages users in terms of interaction is an intricate task constrained by many requirements …

[PDF][PDF] Social robots are like real people: First impressions, attributes, and stereotyping of social robots

B Reeves, J Hancock - 2020 - assets.pubpub.org
Research shows that particular social robots are effective in interactions with people, from
teaching young children to supporting older adult's healthcare. There is little research …

Close encounters with the virtual kind: Defining a human-virtual agent coexistence framework

J Arsenyan, A Mirowska, A Piepenbrink - Technological Forecasting and …, 2023 - Elsevier
Virtual agent research has evolved into a substantial body of work, albeit one with a
fragmented structure and overlapping, and at times inconsistent, definitions and results. The …

Affective interaction: Using emotions as a user interface in games

YA Sekhavat, MJ Sisi, S Roohi - Multimedia Tools and Applications, 2021 - Springer
Affective computing, as a novel paradigm, adds a new feature into the human-computer
interactions era that brings emotions into the process of design and evaluation. Such …

Capturing conversational gestures for embodied conversational agents using an optimized Kaneda–Lucas–Tomasi tracker and Denavit–Hartenberg-based kinematic …

G Močnik, Z Kačič, R Šafarič, I Mlakar - Sensors, 2022 - mdpi.com
In order to recreate viable and human-like conversational responses, the artificial entity, ie,
an embodied conversational agent, must express correlated speech (verbal) and gestures …

Combining trunk movement and facial expression enhances the perceived intensity and believability of an avatar's pain expression

T Treal, PL Jackson, A Meugnot - Computers in Human Behavior, 2020 - Elsevier
The use of computer-generated characters (avatars) is increasingly being used to study
emotion and social cognition in humans, as it offers a highly controllable, yet potentially …

[HTML][HTML] Towards the development of believable agents: Adopting neural architectures and adaptive neuro-fuzzy inference system via playback of human traces

NA Butt, MM Awais, S Shahzadi, T Kim… - Journal of King Saud …, 2024 - Elsevier
Artificial intelligence (AI) research on video games primarily focused on the imitation of
human-like behavior during the past few years. Moreover, to increase the perceived worth of …

Case-based planning for large virtual agent societies

T Trescak, A Bogdanovych - Proceedings of the 23rd ACM Symposium …, 2017 - dl.acm.org
In this paper we discuss building large scale virtual reality reconstructions of historical
heritage sites and populating it with crowds of virtual agents. Such agents are capable of …