Virtual humans as social actors: Investigating user perceptions of virtual humans' emotional expression on social media
Virtual influencers, digitally-created characters with realistic human-like appearances, have
emerged as a distinctive type of virtual humans prominently featured in various virtual …
emerged as a distinctive type of virtual humans prominently featured in various virtual …
Effects of body type and voice pitch on perceived audio-visual correspondence and believability of virtual characters
L Lam, M Choi, M Mukanova, K Hauser… - ACM Symposium on …, 2023 - dl.acm.org
We examined the effects of virtual characters' body type and voice pitch on perceived audio-
visual correspondence and believability. For our within-group study (N= 72), we developed …
visual correspondence and believability. For our within-group study (N= 72), we developed …
Affect and believability in game characters: A review of the use of affective computing in games
Virtual agents are important in many digital environments. Designing a character that highly
engages users in terms of interaction is an intricate task constrained by many requirements …
engages users in terms of interaction is an intricate task constrained by many requirements …
[PDF][PDF] Social robots are like real people: First impressions, attributes, and stereotyping of social robots
Research shows that particular social robots are effective in interactions with people, from
teaching young children to supporting older adult's healthcare. There is little research …
teaching young children to supporting older adult's healthcare. There is little research …
Close encounters with the virtual kind: Defining a human-virtual agent coexistence framework
Virtual agent research has evolved into a substantial body of work, albeit one with a
fragmented structure and overlapping, and at times inconsistent, definitions and results. The …
fragmented structure and overlapping, and at times inconsistent, definitions and results. The …
Affective interaction: Using emotions as a user interface in games
Affective computing, as a novel paradigm, adds a new feature into the human-computer
interactions era that brings emotions into the process of design and evaluation. Such …
interactions era that brings emotions into the process of design and evaluation. Such …
Capturing conversational gestures for embodied conversational agents using an optimized Kaneda–Lucas–Tomasi tracker and Denavit–Hartenberg-based kinematic …
In order to recreate viable and human-like conversational responses, the artificial entity, ie,
an embodied conversational agent, must express correlated speech (verbal) and gestures …
an embodied conversational agent, must express correlated speech (verbal) and gestures …
Combining trunk movement and facial expression enhances the perceived intensity and believability of an avatar's pain expression
T Treal, PL Jackson, A Meugnot - Computers in Human Behavior, 2020 - Elsevier
The use of computer-generated characters (avatars) is increasingly being used to study
emotion and social cognition in humans, as it offers a highly controllable, yet potentially …
emotion and social cognition in humans, as it offers a highly controllable, yet potentially …
[HTML][HTML] Towards the development of believable agents: Adopting neural architectures and adaptive neuro-fuzzy inference system via playback of human traces
NA Butt, MM Awais, S Shahzadi, T Kim… - Journal of King Saud …, 2024 - Elsevier
Artificial intelligence (AI) research on video games primarily focused on the imitation of
human-like behavior during the past few years. Moreover, to increase the perceived worth of …
human-like behavior during the past few years. Moreover, to increase the perceived worth of …
Case-based planning for large virtual agent societies
T Trescak, A Bogdanovych - Proceedings of the 23rd ACM Symposium …, 2017 - dl.acm.org
In this paper we discuss building large scale virtual reality reconstructions of historical
heritage sites and populating it with crowds of virtual agents. Such agents are capable of …
heritage sites and populating it with crowds of virtual agents. Such agents are capable of …