To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
Emotion Design for Video Games: A Framework for Affective Interactivity
Emotionally evocative games hold great potential for both industry and our basic
understanding about human affect. The question of how best games elicit and respond to …
understanding about human affect. The question of how best games elicit and respond to …
Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …
gaming world. This study compared the behavioral characteristics, perspectives, and …
[PDF][PDF] Dynamic personalization of gameful interactive systems
GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …
can be used to increase user engagement and enjoyment of digital interactive systems. It …
Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game
D Alexandrovsky, MA Friehs, J Grittner… - Proceedings of the …, 2021 - dl.acm.org
Many serious games are most effective when played regularly; however, little is known
about how individual game elements support player adherence over time. This work draws …
about how individual game elements support player adherence over time. This work draws …
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design
While it is widely assumed that games can engage patients in therapy through their inherent
'motivational pull', relatively little attention has been paid to what HCI games research can …
'motivational pull', relatively little attention has been paid to what HCI games research can …
Measuring and classifying students' cognitive load in pen‐based mobile learning using handwriting, touch gestural and eye‐tracking data
Although the utilization of mobile technologies has recently emerged in various educational
settings, limited research has focused on cognitive load detection in the pen‐based learning …
settings, limited research has focused on cognitive load detection in the pen‐based learning …
Towards progress assessment for adaptive hints in educational virtual reality games
One strength of educational games is their adaptivity to the individual learning progress.
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …
Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games
Online social interactions in multiplayer games can be supportive and positive or toxic and
harmful; however, few methods can easily assess interpersonal interaction quality in games …
harmful; however, few methods can easily assess interpersonal interaction quality in games …
Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen …
C Schrader, S Kalyuga - International Journal of Human-Computer Studies, 2020 - Elsevier
In this paper, two studies were conducted to understand the link between students' emotions
and their engagement and performance when learning to write Japanese letters with a …
and their engagement and performance when learning to write Japanese letters with a …