To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Emotion Design for Video Games: A Framework for Affective Interactivity

M Croissant, G Schofield, C McCall - ACM Games: Research and …, 2023 - dl.acm.org
Emotionally evocative games hold great potential for both industry and our basic
understanding about human affect. The question of how best games elicit and respond to …

Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context

S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …

Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game

D Alexandrovsky, MA Friehs, J Grittner… - Proceedings of the …, 2021 - dl.acm.org
Many serious games are most effective when played regularly; however, little is known
about how individual game elements support player adherence over time. This work draws …

An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design

M Aufheimer, K Gerling, TCN Graham… - Proceedings of the …, 2023 - dl.acm.org
While it is widely assumed that games can engage patients in therapy through their inherent
'motivational pull', relatively little attention has been paid to what HCI games research can …

Measuring and classifying students' cognitive load in pen‐based mobile learning using handwriting, touch gestural and eye‐tracking data

Q Li, Y Luximon, J Zhang, Y Song - British Journal of …, 2024 - Wiley Online Library
Although the utilization of mobile technologies has recently emerged in various educational
settings, limited research has focused on cognitive load detection in the pen‐based learning …

Towards progress assessment for adaptive hints in educational virtual reality games

T Drey, P Jansen, F Fischbach, J Frommel… - Extended Abstracts of …, 2020 - dl.acm.org
One strength of educational games is their adaptivity to the individual learning progress.
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …

Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games

J Frommel, V Sagl, AE Depping, C Johanson… - Proceedings of the …, 2020 - dl.acm.org
Online social interactions in multiplayer games can be supportive and positive or toxic and
harmful; however, few methods can easily assess interpersonal interaction quality in games …

Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen …

C Schrader, S Kalyuga - International Journal of Human-Computer Studies, 2020 - Elsevier
In this paper, two studies were conducted to understand the link between students' emotions
and their engagement and performance when learning to write Japanese letters with a …