The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

[HTML][HTML] Psychometric properties of the internet gaming disorder scale–short-form (IGDS9-SF): Systematic review

LYJ Poon, HWH Tsang, TYJ Chan, SWT Man… - Journal of medical …, 2021 - jmir.org
Background The Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) is among the best
with regard to its psychometric properties. Therefore, clinical psychologists are likely guided …

Don't you know that you're toxic: Normalization of toxicity in online gaming

NA Beres, J Frommel, E Reid, RL Mandryk… - Proceedings of the …, 2021 - dl.acm.org
Video game toxicity, endemic to online play, represents a pervasive and complex problem.
Antisocial behaviours in online play directly harm player wellbeing, enjoyment, and retention …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

[HTML][HTML] Online gaming and prolonged self-isolation: evidence from Italian gamers during the COVID-19 outbreak

A Giardina, M Di Blasi, A Schimmenti… - Clinical …, 2021 - ncbi.nlm.nih.gov
Objective The self-isolation measures employed during the COVID-19 pandemic made it
dificult for basic needs to be met, thus increasing emotional distress. It has been suggested …

How technostress and self-control of social networking sites affect academic achievement and wellbeing

E Whelan, W Golden, M Tarafdar - Internet Research, 2022 - emerald.com
Purpose Social networking sites (SNS) are heavily used by university students for personal
and academic purposes. Despite their benefits, using SNS can generate stress for many …

[HTML][HTML] How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness

J Frommel, D Johnson, RL Mandryk - Computers in Human Behavior …, 2023 - Elsevier
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of
basic psychological needs, facilitation of social relationships, and coping and recovery …

[图书][B] The anxious generation: How the great rewiring of childhood is causing an epidemic of mental illness

J Haidt - 2024 - books.google.com
THE NO. 1 SUNDAY TIMES BESTSELLER 'Jonathan Haidt is a modern-day prophet,
disguised as a psychologist... He points the way forward to a brighter, stronger future for us …

[HTML][HTML] Gaming passion contributes to the definition and identification of problematic gaming

A Infanti, C Valls-Serrano, JC Perales, C Vögele… - Addictive Behaviors, 2023 - Elsevier
Even if for most people playing video games is a healthy leisure activity, a minority of
vulnerable users present an excessive use associated to negative consequences (eg …

[HTML][HTML] A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

A Hartanto, VYQ Lua, FYX Quek, JC Yong… - Computers in Human …, 2021 - Elsevier
The appeal of video gaming has undoubtedly withstood the test of time. In view of its
increasing popularity, lay people and researchers alike have taken an interest in the …