Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective

E Dincelli, A Yayla - The journal of strategic information systems, 2022 - Elsevier
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …

[HTML][HTML] A systematic review of social presence: Definition, antecedents, and implications

CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …

Social interaction with agents and avatars in immersive virtual environments: A survey

C Kyrlitsias, D Michael-Grigoriou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Immersive virtual reality technologies are used in a wide range of fields such as training,
education, health, and research. Many of these applications include virtual humans that are …

[HTML][HTML] The avatar will see you now: Support from a virtual human provides socio-emotional benefits

LS Pauw, DA Sauter, GA van Kleef, GM Lucas… - Computers in Human …, 2022 - Elsevier
When people are in emotional distress, they often seek support. Virtual humans may provide
unique and complementary benefits to human support provision, given that virtual humans …

[HTML][HTML] “nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in ar and vr based telexistence systems

M Pakanen, P Alavesa, N Van Berkel, T Koskela… - Entertainment …, 2022 - Elsevier
This paper presents two studies investigating how physically remote telexistence users wish
to see other users visualized as virtual avatars in a) augmented reality, and b) immersive …

Social contagion of cyberbullying via online perpetrator and victim networks

K Yokotani, M Takano - Computers in human behavior, 2021 - Elsevier
Cyberbullying is a social problem in the digital age. Online social networks have been
reported to be linked with cyberbullying, but the links remain unclear. Our research question …

Does virtual reality help to cut the Gordian knot between ecological validity and experimental control?

OD Kothgassner, A Felnhofer - Annals of the International …, 2020 - Taylor & Francis
ABSTRACT The proliferation of Virtual Reality (VR) over the past decades has introduced a
tool to research that holds the promise of providing a means to overcoming drawbacks of …

How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory

CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …

Virtual social support buffers stress response: An experimental comparison of real-life and virtual support prior to a social stressor

OD Kothgassner, A Goreis, JX Kafka… - Journal of behavior …, 2019 - Elsevier
Background and objectives Face-to-face and text-based social support have been shown to
attenuate stress responses in past studies. Yet as social interactions increasingly take place …

Physical presence, social presence, and anxiety in participants with social anxiety disorder during virtual cue exposure

A Felnhofer, H Hlavacs, L Beutl… - … , Behavior, and Social …, 2019 - liebertpub.com
Although social anxiety disorders (SADs) are increasingly treated by means of virtual cue
exposure, the mechanisms leading to sufficient anxiety levels and thus to a success of virtual …