Examining identity as a variable of health technology research for older adults: A systematic review

C Harrington, A Martin-Hammond, KE Bray - Proceedings of the 2022 …, 2022 - dl.acm.org
Innovations in HCI research of health-related pervasive and ubiquitous technologies can
potentially improve older adults' access to healthcare resources and support long-term …

Computer-mediated communication and well-being in the age of social media: A systematic review

AC High, EK Ruppel, B McEwan… - Journal of Social and …, 2023 - journals.sagepub.com
The association between computer-mediated communication (CMC) and well-being is a
complex, consequential, and hotly debated topic that has received significant attention from …

Augmented reality for older adults: exploring acceptability of virtual coaches for home-based balance training in an aging population

F Mostajeran, F Steinicke, OJ Ariza Nunez… - Proceedings of the …, 2020 - dl.acm.org
Balance training has been shown to be effective in reducing risks of falling, which is a major
concern for older adults. Usually, exercise programs are individually prescribed and …

Social technology appropriation in dementia: Investigating the role of caregivers in engaging people with dementia with a videogame-based training system

D Unbehaun, K Aal, DD Vaziri, PD Tolmie… - Proceedings of the …, 2020 - dl.acm.org
There has been increasing interest in designing for dementia in recent years. Empirical
investigation is now needed of the long-term role of caregivers in appropriating ICTs into the …

Speculative design as a collaborative practice: Ameliorating the consequences of illiteracy through digital touch

S Rüller, K Aal, P Tolmie, A Hartmann… - ACM Transactions on …, 2022 - dl.acm.org
This article and the design fictions it presents are bound up with an ongoing qualitative-
ethnographic study with Imazighen, the native people in remote Morocco. This group of …

Living labs for health: an integrative literature review

J Kim, YL Kim, H Jang, M Cho, M Lee… - European journal of …, 2020 - academic.oup.com
Background Living labs are user-focused experimental environments in which users and
producers co-create innovative solutions in real-life settings. The aim of this study was to …

Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their …

D Unbehaun, S Taugerbeck, K Aal… - Human–Computer …, 2021 - Taylor & Francis
This paper presents the outcomes of an exploratory study focused on the evaluation of an
interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend …

Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers

D Unbehaun, DD Vaziri, K Aal, R Wieching… - Proceedings of the …, 2018 - dl.acm.org
This paper presents the outcomes of an exploratory field study that examined the social
impact of an ICT-based suite of exergames for people with dementia and their caregivers …

Facilitating collaboration and social experiences with videogames in dementia: Results and implications from a participatory design study

D Unbehaun, K Aal, DD Vaziri, R Wieching… - Proceedings of the …, 2018 - dl.acm.org
Need for care and accordingly the prevalence of dementia is increasing rapidly. Information
and communication technologies (ICT) may have the potential to support collaboration and …

Assistive digital technology to promote quality of life and independent living for older adults through improved self-regulation: a scoping review

G Zager Kocjan, T Špes, M Svetina… - Behaviour & …, 2023 - Taylor & Francis
Digital technologies can be a key component in helping older adults maintain their
autonomy and quality of life in their homes and communities. The purpose of this scoping …