[HTML][HTML] A separate reality: An update on place illusion and plausibility in virtual reality

M Slater, D Banakou, A Beacco, J Gallego… - Frontiers in virtual …, 2022 - frontiersin.org
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …

[HTML][HTML] Avatar embodiment. towards a standardized questionnaire

M Gonzalez-Franco, TC Peck - Frontiers in Robotics and AI, 2018 - frontiersin.org
Inside virtual reality, users can embody avatars that are collocated from a first-person
perspective. When doing so, participants have the feeling that the own body has been …

[HTML][HTML] Defining transformative experiences: A conceptual analysis

A Chirico, M Pizzolante, A Kitson, E Gianotti… - Frontiers in …, 2022 - frontiersin.org
The concept of transformative experience (TE) has been widely explored by several
disciplines from philosophy to neurobiology, and in different domains, from the spiritual to …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality

A Mottelson, A Muresan, K Hornbæk… - ACM Transactions on …, 2023 - dl.acm.org
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …

[HTML][HTML] Comparison of psychedelic and near-death or other non-ordinary experiences in changing attitudes about death and dying

MM Sweeney, S Nayak, ES Hurwitz, LN Mitchell… - Plos one, 2022 - journals.plos.org
Both psychedelic drug experiences and near-death experiences can occasion changes in
perspectives on death and dying, but there have been few direct comparisons of these …

[HTML][HTML] Technological competence is a pre-condition for effective implementation of virtual reality head mounted displays in human neuroscience: a technological …

P Kourtesis, S Collina, LAA Doumas… - Frontiers in Human …, 2019 - frontiersin.org
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However,
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …

User representations in human-computer interaction

S Seinfeld, T Feuchtner, A Maselli… - Human–Computer …, 2021 - Taylor & Francis
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users
to interact with computers such as PCs, game consoles or virtual reality systems. We …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …

Ninja hands: Using many hands to improve target selection in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2021 CHI conference on …, 2021 - dl.acm.org
Selection and manipulation in virtual reality often happen using an avatar's hands. However,
objects outside the immediate reach require effort to select. We develop a target selection …