[HTML][HTML] A separate reality: An update on place illusion and plausibility in virtual reality
We review the concept of presence in virtual reality, normally thought of as the sense of
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
“being there” in the virtual world. We argued in a 2009 paper that presence consists of two …
[HTML][HTML] Avatar embodiment. towards a standardized questionnaire
M Gonzalez-Franco, TC Peck - Frontiers in Robotics and AI, 2018 - frontiersin.org
Inside virtual reality, users can embody avatars that are collocated from a first-person
perspective. When doing so, participants have the feeling that the own body has been …
perspective. When doing so, participants have the feeling that the own body has been …
[HTML][HTML] Defining transformative experiences: A conceptual analysis
The concept of transformative experience (TE) has been widely explored by several
disciplines from philosophy to neurobiology, and in different domains, from the spiritual to …
disciplines from philosophy to neurobiology, and in different domains, from the spiritual to …
Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …
A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
[HTML][HTML] Comparison of psychedelic and near-death or other non-ordinary experiences in changing attitudes about death and dying
Both psychedelic drug experiences and near-death experiences can occasion changes in
perspectives on death and dying, but there have been few direct comparisons of these …
perspectives on death and dying, but there have been few direct comparisons of these …
[HTML][HTML] Technological competence is a pre-condition for effective implementation of virtual reality head mounted displays in human neuroscience: a technological …
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However,
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …
several studies suggest that VR induced adverse symptoms and effects (VRISE) may …
User representations in human-computer interaction
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users
to interact with computers such as PCs, game consoles or virtual reality systems. We …
to interact with computers such as PCs, game consoles or virtual reality systems. We …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …
remapping spacetime or altering users' body representation, such as stretching the user's …
Ninja hands: Using many hands to improve target selection in vr
J Schjerlund, K Hornbæk, J Bergström - … of the 2021 CHI conference on …, 2021 - dl.acm.org
Selection and manipulation in virtual reality often happen using an avatar's hands. However,
objects outside the immediate reach require effort to select. We develop a target selection …
objects outside the immediate reach require effort to select. We develop a target selection …