Cruising Queer HCI on the DL: A Literature Review of LGBTQ+ People in HCI

J Taylor, E Simpson, AT Tran, JR Brubaker… - Proceedings of the CHI …, 2024 - dl.acm.org
LGBTQ+ people have received increased attention in HCI research, paralleling a greater
emphasis on social justice in recent years. However, there has not been a systematic review …

The Personality Dimensions GPT-3 Expresses During Human-Chatbot Interactions

N Kovačević, C Holz, M Gross, R Wampfler - Proceedings of the ACM on …, 2024 - dl.acm.org
Large language models such as GPT-3 and ChatGPT can mimic human-to-human
conversation with unprecedented fidelity, which enables many applications such as …

Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games

K Waldenmeier, S Poeller, MJ Dechant… - Proceedings of the CHI …, 2024 - dl.acm.org
Failure is an integral element of most games, and while some players may benefit from
external support, such as cheat codes, to prompt self-soothing, most games lack supportive …

Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task

M Dechant, S Poeller, B Hosp… - arXiv preprint arXiv …, 2023 - arxiv.org
Trust is essential for our interactions with others but also with artificial intelligence (AI) based
systems. To understand whether a user trusts an AI, researchers need reliable measurement …

Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game

Y Cao, P Sweetser, X Zhu - … Proceedings of the Annual Symposium on …, 2023 - dl.acm.org
Player emotion is a crucial aspect of the video game experience, as games employ
interactive environments that elicit a diverse range of both negative and positive emotions …

Exploring the Emotional-Behavioral Relationship in Action Role-Playing Games: Diverse Player Responses to Varying Difficulty Challenges

Y Cao - International Conference on Human-Computer …, 2024 - Springer
One of the core objectives of video games is to elicit a range of emotional experiences in
players, where the art and interactive levels in games induce a variety of positive and …

Virtual agents' perceived intelligence and believability in video games: exploring the relation between design factors and players' expectations

R Poivet - 2023 - theses.hal.science
Non-player characters (NPCs) are a subtype of virtual agents that populate video games.
How they are perceived by players is central to gaming experience. In particular, NPCs' …