A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2

F Yang, L Ren, C Gu - Heliyon, 2022 - cell.com
Recent advancements in virtual reality technology have attracted increasing attention from
enterprises and scholars, and many new related products have been launched. Due to the …

Research on college students' behavior in Calligraphy Courses within a virtual learning environment based on SVVR: A Convergent Model Approach of coolness …

Y Li, S Bao, Y Yang - IEEE Access, 2024 - ieeexplore.ieee.org
Utilizing SVVR educational materials in calligraphy courses can yield diverse educational
effects, while it remains a rather novel instructional approach for students. Considering that …

Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy Learning

Y Li, Z He, Y Yang - International Conference on Human-Computer …, 2024 - Springer
With the continuous development of metaverse technology, various innovative ideas have
been brought to traditional teaching methods. However, there is little attention paid to the …

Developing Interactive Multimedia-Based Locomotor Basic Motion Teaching Materials in the Physical Education Course

FS Siregar, A Siregar, RS Sagala… - AL-ISHLAH …, 2023 - journal.staihubbulwathan.id
This developmental research aims to produce products in the form of interactive multimedia
when learning Physical Education in the PGSD FIP UNIMED Study Program, which is …

Development of Android Application-Based Teaching Materials for Physical Education, Health and Recreation Students

AR Riza, E Faridah… - AL-ISHLAH: Jurnal …, 2023 - journal.staihubbulwathan.id
This development research attempts to improve learning outcomes and sports science,
especially physical fitness. The programme uses learning apps and instructional videos. In …