Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

Breaking the experience: Effects of questionnaires in vr user studies

S Putze, D Alexandrovsky, F Putze, S Höffner… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR)
evaluations and user studies. However, transitioning from virtual worlds to the physical world …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

VR disability simulation reduces implicit bias towards persons with disabilities

TI Chowdhury, SMS Ferdous… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
This article investigates how experiencing Virtual Reality (VR) Disability Simulation (DS)
affects information recall and participants' implicit association towards people with …

User acceptance of a virtual librarian chatbot: An implementation method using IBM Watson Natural Language Processing in virtual immersive environment

P Safadel, SN Hwang, JM Perrin - TechTrends, 2023 - Springer
This paper presents a novel implementation of a three-dimensional Virtual Librarian Chatbot
using IBM Watson artificial intelligence technology and virtual reality. In this method …

Seeing our blind spots: smart glasses-based simulation to increase design students' awareness of visual impairment

Q Zhang, G Barbareschi, Y Huang, J Li, YS Pai… - Proceedings of the 35th …, 2022 - dl.acm.org
As the population ages, many will acquire visual impairments. To improve design for these
users, it is essential to build awareness of their perspective during everyday routines …

Avatar taxonomy: a new technological tool to enhance the consumer-brand relationships

MH Elsharnouby, C Jayawardhena… - … & Sustainability: An Arab …, 2023 - emerald.com
Purpose Avatars, which are used as a technology and marketing tactic, can embody
consumer-facing employees and mimic their real-life roles on companies' websites, thereby …

Am I in the theater? Usability study of live performance based virtual reality

L He, H Li, T Xue, D Sun, S Zhu, G Ding - Proceedings of the 24th ACM …, 2018 - dl.acm.org
Duplicating the audience experience of an art performance with VR technology is a
promising VR application, which is considered to provide better viewer experience than the …

A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings

K Krösl, D Bauer, M Schwärzler, H Fuchs, G Suter… - The Visual …, 2018 - Springer
In workplaces or publicly accessible buildings, escape routes are signposted according to
official norms or international standards that specify distances, angles and areas of interest …

Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality

S Pei, A Chen, C Chen, FM Li, M Fozzard… - Proceedings of the 25th …, 2023 - dl.acm.org
Acquiring accessibility information about unfamiliar places in advance is essential for
wheelchair users to make better decisions about physical visits. Today's assessment …