Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains
M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …
different kinds of interactive devices, applications, and systems. They are, however, still …
[HTML][HTML] Combining gaze and AI planning for online human intention recognition
Intention recognition is the process of using behavioural cues, such as deliberative actions,
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …
The emergence of eyeplay: a survey of eye interaction in games
As eye trackers become cheaper, smaller, more robust, and more available, they finally
leave research labs and enter the home environment. In this context, gaming arises as a …
leave research labs and enter the home environment. In this context, gaming arises as a …
Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games
In this paper, we investigate nine different visual representations of gaze in a competitive
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …
Eyemu interactions: Gaze+ imu gestures on mobile devices
As smartphone screens have grown in size, single-handed use has become more
cumbersome. Interactive targets that are easily seen can be hard to reach, particularly …
cumbersome. Interactive targets that are easily seen can be hard to reach, particularly …
imon: Appearance-based gaze tracking system on mobile devices
Gaze tracking is a key building block used in many mobile applications including
entertainment, personal productivity, accessibility, medical diagnosis, and visual attention …
entertainment, personal productivity, accessibility, medical diagnosis, and visual attention …
A survey of digital eye strain in gaze-based interactive systems
Display-based interfaces pose high demands on users' eyes that can cause severe vision
and eye problems, also known as digital eye strain (DES). Although these problems can …
and eye problems, also known as digital eye strain (DES). Although these problems can …
Understanding, addressing, and analysing digital eye strain in virtual reality head-mounted displays
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the
visual system and negatively affects users' well-being and productivity. While DES is well …
visual system and negatively affects users' well-being and productivity. While DES is well …
GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games
M Lankes, A Ramirez Gomez - Proceedings of the ACM on Human …, 2022 - dl.acm.org
This paper examines different gaze-based cue visualization techniques in a Virtual Reality
(VR) exploration game. It is argued that gaze could be a valuable design tool for providing …
(VR) exploration game. It is argued that gaze could be a valuable design tool for providing …
Looking outside the box: reflecting on gaze interaction in gameplay
A Ramirez Gomez, H Gellersen - … of the annual symposium on computer …, 2019 - dl.acm.org
Gaze interaction in games moved from being a tool for accessibility to be at the core of mass-
market game franchises, offering enhanced controller performance and greater immersion …
market game franchises, offering enhanced controller performance and greater immersion …