Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

[HTML][HTML] Combining gaze and AI planning for online human intention recognition

R Singh, T Miller, J Newn, E Velloso, F Vetere… - Artificial Intelligence, 2020 - Elsevier
Intention recognition is the process of using behavioural cues, such as deliberative actions,
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …

The emergence of eyeplay: a survey of eye interaction in games

E Velloso, M Carter - Proceedings of the 2016 annual symposium on …, 2016 - dl.acm.org
As eye trackers become cheaper, smaller, more robust, and more available, they finally
leave research labs and enter the home environment. In this context, gaming arises as a …

Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games

J Newn, E Velloso, F Allison, Y Abdelrahman… - Proceedings of the …, 2017 - dl.acm.org
In this paper, we investigate nine different visual representations of gaze in a competitive
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …

Eyemu interactions: Gaze+ imu gestures on mobile devices

A Kong, K Ahuja, M Goel, C Harrison - Proceedings of the 2021 …, 2021 - dl.acm.org
As smartphone screens have grown in size, single-handed use has become more
cumbersome. Interactive targets that are easily seen can be hard to reach, particularly …

imon: Appearance-based gaze tracking system on mobile devices

S Huynh, RK Balan, JG Ko - Proceedings of the ACM on Interactive …, 2021 - dl.acm.org
Gaze tracking is a key building block used in many mobile applications including
entertainment, personal productivity, accessibility, medical diagnosis, and visual attention …

A survey of digital eye strain in gaze-based interactive systems

T Hirzle, M Cordts, E Rukzio, A Bulling - ACM Symposium on Eye …, 2020 - dl.acm.org
Display-based interfaces pose high demands on users' eyes that can cause severe vision
and eye problems, also known as digital eye strain (DES). Although these problems can …

Understanding, addressing, and analysing digital eye strain in virtual reality head-mounted displays

T Hirzle, F Fischbach, J Karlbauer, P Jansen… - ACM Transactions on …, 2022 - dl.acm.org
Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the
visual system and negatively affects users' well-being and productivity. While DES is well …

GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games

M Lankes, A Ramirez Gomez - Proceedings of the ACM on Human …, 2022 - dl.acm.org
This paper examines different gaze-based cue visualization techniques in a Virtual Reality
(VR) exploration game. It is argued that gaze could be a valuable design tool for providing …

Looking outside the box: reflecting on gaze interaction in gameplay

A Ramirez Gomez, H Gellersen - … of the annual symposium on computer …, 2019 - dl.acm.org
Gaze interaction in games moved from being a tool for accessibility to be at the core of mass-
market game franchises, offering enhanced controller performance and greater immersion …