Using gamification to support learning English as a second language: a systematic review

H Dehghanzadeh, H Fardanesh, J Hatami… - Computer Assisted …, 2021 - Taylor & Francis
Digital gamification has been argued to be a fun and enjoyable method to support Learning
English as a Second Language (LESL) and to ease the gap between students' learning and …

The effectiveness of gamified tools for foreign language learning (FLL): a systematic review

Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …

[HTML][HTML] Exploring the intersection between software industry and Software Engineering education-A systematic mapping of Software Engineering Trends

O Cico, L Jaccheri, A Nguyen-Duc, H Zhang - Journal of Systems and …, 2021 - Elsevier
Context: Software has become ubiquitous in every corner of modern societies. During the
last five decades, software engineering has also changed significantly to advance the …

A bibliometric analysis of gamification research

M Trinidad, M Ruiz, A Calderon - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …

Using gamification to facilitate students' self-regulation in e-learning: A case study on students' L2 English learning

X Li, Q Xia, SKW Chu, Y Yang - Sustainability, 2022 - mdpi.com
E-learning has been an important learning approach in the information era by providing
flexible environments and rich resources for learners. However, it also faces several …

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning

M Dindar, L Ren, H Järvenoja - British Journal of Educational …, 2021 - Wiley Online Library
Gamification has become a popular approach to blending learning with fun and enjoyable
experiences. However, gamification research has been criticized for mostly focusing on …

An empirical analysis of mobile learning app usage experience

Y Singh, PK Suri - Technology in Society, 2022 - Elsevier
The study analyzed the reviews and ratings of mobile learning apps. Word frequency
analysis, sentiment analysis, and content analysis were performed on 2000 reviews of four …

A theoretical model of micro-learning for second language instruction

HK Khong, MK Kabilan - Computer Assisted Language Learning, 2022 - Taylor & Francis
Abstract The notion of “Micro-Learning”(ML) has been repeatedly accented as a successful
learning approach in different learning phenomena. Despite these optimistic emphases …

Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study

Z Luo - Education and Information Technologies, 2023 - Springer
The current study is a scale development one that investigates the determinants of PU in the
context of using gamified learning tools for classroom-based English-as-a-second-language …

Gamification in a news English course

YC Wang - Education sciences, 2023 - mdpi.com
Studies examining the link between gamification and News English learning are scant. This
study explored the effects of a gamified learning activity using the card games, slides, and …