Using gamification to support learning English as a second language: a systematic review
Digital gamification has been argued to be a fun and enjoyable method to support Learning
English as a Second Language (LESL) and to ease the gap between students' learning and …
English as a Second Language (LESL) and to ease the gap between students' learning and …
The effectiveness of gamified tools for foreign language learning (FLL): a systematic review
Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …
which refers to the use of game design elements to engage learners or improve academic …
[HTML][HTML] Exploring the intersection between software industry and Software Engineering education-A systematic mapping of Software Engineering Trends
Context: Software has become ubiquitous in every corner of modern societies. During the
last five decades, software engineering has also changed significantly to advance the …
last five decades, software engineering has also changed significantly to advance the …
A bibliometric analysis of gamification research
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …
used with the aim of promoting a positive change in the user's behavior by means of …
Using gamification to facilitate students' self-regulation in e-learning: A case study on students' L2 English learning
E-learning has been an important learning approach in the information era by providing
flexible environments and rich resources for learners. However, it also faces several …
flexible environments and rich resources for learners. However, it also faces several …
An experimental study on the effects of gamified cooperation and competition on English vocabulary learning
M Dindar, L Ren, H Järvenoja - British Journal of Educational …, 2021 - Wiley Online Library
Gamification has become a popular approach to blending learning with fun and enjoyable
experiences. However, gamification research has been criticized for mostly focusing on …
experiences. However, gamification research has been criticized for mostly focusing on …
An empirical analysis of mobile learning app usage experience
The study analyzed the reviews and ratings of mobile learning apps. Word frequency
analysis, sentiment analysis, and content analysis were performed on 2000 reviews of four …
analysis, sentiment analysis, and content analysis were performed on 2000 reviews of four …
A theoretical model of micro-learning for second language instruction
HK Khong, MK Kabilan - Computer Assisted Language Learning, 2022 - Taylor & Francis
Abstract The notion of “Micro-Learning”(ML) has been repeatedly accented as a successful
learning approach in different learning phenomena. Despite these optimistic emphases …
learning approach in different learning phenomena. Despite these optimistic emphases …
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study
Z Luo - Education and Information Technologies, 2023 - Springer
The current study is a scale development one that investigates the determinants of PU in the
context of using gamified learning tools for classroom-based English-as-a-second-language …
context of using gamified learning tools for classroom-based English-as-a-second-language …
Gamification in a news English course
YC Wang - Education sciences, 2023 - mdpi.com
Studies examining the link between gamification and News English learning are scant. This
study explored the effects of a gamified learning activity using the card games, slides, and …
study explored the effects of a gamified learning activity using the card games, slides, and …