Can we promote sustainable travel behavior through mobile apps? Evaluation and review of evidence
V Sunio, JD Schmöcker - International journal of sustainable …, 2017 - Taylor & Francis
Mobile phone applications to monitor and influence one's behavior are numerous. Most
developed appear to be health applications, but in the past decade,“persuasive technology” …
developed appear to be health applications, but in the past decade,“persuasive technology” …
Key elements of mobility apps for improving urban travel patterns: A literature review
In recent decades cities have applied a number of policy measures aimed at reducing car
use and increasing public transportation (PT) patronage. Persuasive strategies to change …
use and increasing public transportation (PT) patronage. Persuasive strategies to change …
Design challenges in motivating change for sustainable urban mobility
In recent years, the design and deployment of persuasive interventions for inducing
sustainable urban mobility behaviors has become a very active research field, leveraging on …
sustainable urban mobility behaviors has become a very active research field, leveraging on …
[HTML][HTML] A detour for snacks and beverages? A cross-sectional assessment of selective daily mobility bias in food outlet exposure along the commuting route and …
The evidence of selective daily mobility bias distorting exposure-health associations is
limited. Using 7-day smartphone-based global positioning system (GPS) tracking data for 67 …
limited. Using 7-day smartphone-based global positioning system (GPS) tracking data for 67 …
Impacts of Pokémon GO on route and mode choice decisions: exploring the potential for integrating augmented reality, gamification, and social components in mobile …
This study aims to understand the impacts of Pokémon GO, a popular location-based
augmented reality (AR) mobile gaming app, on route and mode choices. Pokémon GO …
augmented reality (AR) mobile gaming app, on route and mode choices. Pokémon GO …
Automatic generation and recommendation of personalized challenges for gamification
Gamification, that is, the usage of game content in non-game contexts, has been
successfully employed in several application domains to foster end users' engagement and …
successfully employed in several application domains to foster end users' engagement and …
The Baquara2 knowledge-based framework for semantic enrichment and analysis of movement data
The analysis of movements frequently requires more than just spatio-temporal data. Thus,
despite recent progresses in trajectory handling, there is still a gap between movement data …
despite recent progresses in trajectory handling, there is still a gap between movement data …
When gamification meets sustainability: A pervasive approach to foster sustainable mobility in madeira
In this paper, an approach to increase the use of public transportation by tourists, exploiting
pervasive technologies and a smart objects infrastructure, is presented. The idea behind our …
pervasive technologies and a smart objects infrastructure, is presented. The idea behind our …
Apps, activities and travel: an conceptual exploration based on activity theory
D Ettema - Transportation, 2018 - Springer
With the continuous advancement of (mobile) ICT devices and applications, their impact on
travel, activities and time use becomes more diverse. This holds in particular for apps …
travel, activities and time use becomes more diverse. This holds in particular for apps …
Designing for sustainable urban mobility behaviour: A systematic review of the literature
L Klecha, F Gianni - Citizen, Territory and Technologies: Smart Learning …, 2018 - Springer
Urban mobility is a challenge in cities undergoing growing urbanisation, requiring a shift in
behaviour towards more sustainable means of transportation. To investigate how technology …
behaviour towards more sustainable means of transportation. To investigate how technology …