Perceptual metrics for static and dynamic triangle meshes

M Corsini, MC Larabi, G Lavoué, O Petřík… - Computer graphics …, 2013 - Wiley Online Library
Almost all mesh processing procedures cause some more or less visible changes in the
appearance of objects represented by polygonal meshes. In many cases, such as mesh …

Parameterizing behavior trees

A Shoulson, FM Garcia, M Jones, R Mead… - Motion in Games: 4th …, 2011 - Springer
This paper introduces and motivates the application of parameterization to behavior trees.
As a framework, behavior trees are becoming more commonly used for agent controllers in …

Real-time multi-map saliency-driven gaze behavior for non-conversational characters

I Goudé, A Bruckert, AH Olivier, J Pettré… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Gaze behavior of virtual characters in video games and virtual reality experiences is a key
factor of realism and immersion. Indeed, gaze plays many roles when interacting with the …

Assessing visual quality of 3-D polygonal models

A Bulbul, T Capin, G Lavoué… - IEEE Signal Processing …, 2011 - ieeexplore.ieee.org
Recent advances in evaluating and measuring the perceived visual quality of three-
dimensional (3-D) polygonal models are presented in this article, which analyzes the …

Dual regression-enhanced gaze target detection in the wild

X Wang, H Zhang, Z Wang, W Nie… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Gaze is a vital feature in analyzing natural human behavior and social interaction. Existing
gaze target detection studies learn gaze from gaze orientations and scene cues via a neural …

Visual saliency guided textured model simplification

B Yang, FWB Li, X Wang, M Xu, X Liang, Z Jiang… - The Visual …, 2016 - Springer
Mesh geometry can be used to model both object shape and details. If texture maps are
involved, it is common to let mesh geometry mainly model object shapes and let the texture …

Optimized keyframe extraction for 3D character animations

C Jin, T Fevens, S Mudur - Computer Animation and Virtual …, 2012 - Wiley Online Library
In this paper, we propose a new method to automatically extract keyframes from animation
sequences. Our method can be applied equally to both skeletal and mesh animations. It …

Representational image generation for 3D objects

E Serin, S Sumengen, S Balcisoy - The Visual Computer, 2013 - Springer
Finding good representational images for 3D object exploration is a highly subjective
problem in the cognitive field. The “best” or “good” definitions do not depend on any metric …

3D object exploration using viewpoint and mesh saliency entropies

E Serin, C Doger, S Balcisoy - Computer and Information Sciences II: 26th …, 2012 - Springer
This paper introduces a technique to inspect a 3D object in a scene with minimal loss of
information. We exploit the concept of the viewpoint entropy and introduce a novel view …

A clustering-based method to estimate saliency in 3D animated meshes

A Bulbul, S Arpa, T Capin - Computers & graphics, 2014 - Elsevier
We present a model to determine the perceptually significant elements in animated 3D
scenes using a motion-saliency method. Our model clusters vertices with similar motion …