[PDF][PDF] Whole brain emulation: A roadmap
A Sandberg, N Bostrom - 2008 - ora.ox.ac.uk
Whole Brain Emulation: A Roadmap Page 1 Whole Brain Emulation A Roadmap (2008)
Technical Report #2008-3 Anders Sandberg* Nick Bostrom Future of Humanity Institute …
Technical Report #2008-3 Anders Sandberg* Nick Bostrom Future of Humanity Institute …
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with
desired deformation behavior. Our process starts with measuring deformation properties of …
desired deformation behavior. Our process starts with measuring deformation properties of …
Capturing and animating skin deformation in human motion
SI Park, JK Hodgins - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
During dynamic activities, the surface of the human body moves in many subtle but visually
significant ways: bending, bulging, jiggling, and stretching. We present a technique for …
significant ways: bending, bulging, jiggling, and stretching. We present a technique for …
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles
under the skin of a traditionally animated character. This is achieved by integrating the …
under the skin of a traditionally animated character. This is achieved by integrating the …
Comprehensive biomechanical modeling and simulation of the upper body
We introduce a comprehensive biomechanical model of the human upper body. Our model
confronts the combined challenge of modeling and controlling more or less all of the …
confronts the combined challenge of modeling and controlling more or less all of the …
Heads up! Biomechanical modeling and neuromuscular control of the neck
SH Lee, D Terzopoulos - ACM SIGGRAPH 2006 Papers, 2006 - dl.acm.org
Unlike the human face, the neck has been largely overlooked in the computer graphics
literature, this despite its complex anatomical structure and the important role that it plays in …
literature, this despite its complex anatomical structure and the important role that it plays in …
Breathing life into shape: Capturing, modeling and animating 3D human breathing
Modeling how the human body deforms during breathing is important for the realistic
animation of lifelike 3D avatars. We learn a model of body shape deformations due to …
animation of lifelike 3D avatars. We learn a model of body shape deformations due to …
Fast volume preservation for a mass-spring system
This article presents a new method to model fast volume preservation of a mass-spring
system to achieve a realistic and efficient deformable object animation, without using …
system to achieve a realistic and efficient deformable object animation, without using …
Development and validation of real-time simulation of X-ray imaging with respiratory motion
FP Vidal, PF Villard - Computerized Medical Imaging and Graphics, 2016 - Elsevier
We present a framework that combines evolutionary optimisation, soft tissue modelling and
ray tracing on GPU to simultaneously compute the respiratory motion and X-ray imaging in …
ray tracing on GPU to simultaneously compute the respiratory motion and X-ray imaging in …
Modeling and estimation of nonlinear skin mechanics for animated avatars
Data‐driven models of human avatars have shown very accurate representations of static
poses with soft‐tissue deformations. However they are not yet capable of precisely …
poses with soft‐tissue deformations. However they are not yet capable of precisely …