Virtual reality for neurorehabilitation and cognitive enhancement

DD Georgiev, I Georgieva, Z Gong, V Nanjappan… - Brain sciences, 2021 - mdpi.com
Our access to computer-generated worlds changes the way we feel, how we think, and how
we solve problems. In this review, we explore the utility of different types of virtual reality …

An Internet-based virtual reality intervention for enhancing self-esteem in women with disabilities: Results of a feasibility study.

MA Nosek, S Robinson-Whelen… - Rehabilitation …, 2016 - psycnet.apa.org
Purpose: To examine the feasibility of an online self-esteem enhancement group program
for women with disabilities. Method: A sample of 19 racially and ethnically diverse …

Narrative self-recreation in virtual reality

I Georgieva, GV Georgiev - Frontiers in Virtual Reality, 2022 - frontiersin.org
The narrative essence of human nature is that humans are storytellers, and this ability helps
to constitute our identities. Challenges that disrupt this innate ability are adverse events that …

Reconstructing personal stories in virtual reality as a mechanism to recover the self

I Georgieva, GV Georgiev - … of Environmental Research and Public Health, 2020 - mdpi.com
Advances in virtual reality present opportunities to relive experiences in an immersive
medium that can change the way we perceive our life stories, potentially shaping our …

Redesign me: Virtual reality experience of the line of life and its connection to a healthier self

I Georgieva, GV Georgiev - Behavioral Sciences, 2019 - mdpi.com
Virtual Reality is used in various ways for creating a storytelling experience. It gives us the
opportunity to imagine one's life events as a story, and in settings that are intended to aid the …

Trauma and self-narrative in virtual reality: Toward recreating a healthier mind

I Georgieva - Frontiers in ICT, 2017 - frontiersin.org
This study discusses the concept of virtual selves created in the virtual spaces [eg social
network services or virtual reality (VR)]. It analyzes the activities in the different virtual spaces …

Motif Penggunaan Second Account Instagram Mahasiswa di Kota Bandung

I Syaefulloh - Jurnal Ilmu Komunikasi, 2023 - jurnalfdk.uinsa.ac.id
Penelitian ini bertujuan untuk mendeskripsikan motif penggunaan second acount di media
sosial Instagram oleh mahasiswa generasi Z di Kota Bandung. Metode yang digunakan …

VIDEOJUEGOS DE ROL EN LÍNEA: Interacción, habilidades, evolución de los personajes, sentido de la fama y el clan

DCC López, CAM Zuluaga - Revista Luciérnaga-Comunicación, 2018 - dialnet.unirioja.es
Este artículo describe los vínculos sociales en los juegos en línea, algunos aspectos de la
dinámica del grupo, la construcción del papel del personaje, su mutabilidad en el juego. Se …

Посттравматично стресово разстройство и виртуална реалност

TS Stoeva - Диоген, 2022 - ceeol.com
This study discusses the potential of virtual reality therapy to treat traumatic experiences. It
considers the main advantages of exposure therapy through virtual reality in comparison …

[PDF][PDF] Virtual Reality for Neurorehabilitation and Cognitive Enhancement. Brain Sci. 2021, 11, 221

DD Georgiev, I Georgieva, Z Gong, V Nanjappan… - 2021 - pdfs.semanticscholar.org
Our access to computer-generated worlds changes the way we feel, how we think, and how
we solve problems. In this review, we explore the utility of different types of virtual reality …